Bestiary

Gothic 1 Remake Bestiary

Use the bestiary to decide whether to fight, avoid, or farm a creature. Search enemies by name, then check XP, HP, stats, locations, drops, and quest ties before walking into a dangerous Colony route.

Updated July 2, 2026

Route presets

Pick the route that matches your save

Use a preset when you want a practical sequence instead of reading every row at once.

Fight

Enemies that block a quest route or give a meaningful XP, drop, or trophy payoff.

  1. Check HP, XP, damage pressure, location, and drops.
  2. Compare your weapon and armor against the route.
  3. Save before the fight if the enemy is tied to a quest item or trophy.

Save before fighting a creature that guards a quest, mine, bridge, temple, or rare drop.

Avoid

Danger spikes where the route is optional or the reward is not worth the supplies yet.

  1. Open the location page and look for alternate paths.
  2. Delay if armor, healing, scrolls, or escape space are weak.
  3. Return after the next build or gear breakpoint.

Save before testing a dangerous enemy just to see if your build can handle it.

Farm

Creatures with XP, useful drops, trophies, or crafting value.

  1. Check whether a trophy skill is needed before the kill.
  2. Compare healing, arrows, scrolls, and travel time against the reward.
  3. Stop farming when the supplies cost more than the payoff.

Save before trophy kills if the drop matters for a quest or merchant plan.

Decision table

What to check before you commit

Use these rows when you need the next safe move before spending LP, ore, travel time, or quest progress.

If you needCheckDo nextRisk
If you needFight it
Check

XP, HP, damage pressure, quest route, drops, and current gear.

Do next

Fight only when the reward or route payoff beats the supply cost.

Risk

Winning with half your supplies gone can still be a bad route.

If you needAvoid it
Check

Escape space, alternate route, armor gap, and whether the enemy is optional.

Do next

Mark the route and return after a gear breakpoint.

Open route
Risk

Visible enemies are not always meant for the current chapter.

If you needFarm it
Check

Trophy skill, drop value, merchant value, crafting need, and healing cost.

Do next

Learn the needed skill before killing repeat targets.

Open route
Risk

A missing trophy skill can waste the reason you fought.

Creature database / 92 entries

Gothic 1 Remake Bestiary

Check creature stats, locations, drops, fight-or-avoid risk, farm payoff, and route danger before spending supplies.

24 entries shown

Check in your save

Alpha Wolf

Alpha Wolf is a Gothic 1 Remake creature: 300 XP reward. Check drops and nearby routes before you engage.

Do next

Use Alpha Wolf as a fight-or-avoid check. Compare xp 300 XP, hp 29, strength 290, dexterity 110 with Cohsel's Scavenger, Medium Scavenger, Mother Molerat and Cohsel's Wolf before forcing the encounter.

Safe move

Save before fighting Alpha Wolf after checking HP 29 and XP 300 XP; confirm the drop or route payoff, escape space, and current gear.

Risk

Do not fight Alpha Wolf just because it is visible; compare gear, route payoff, drops, and escape space first.

Creature / Creature
Type
Beast Type
Stats
Lvl 5 Level 29 HP HP 290 STR Strength
Locations
Pending
Drops
Pending
Check in your save

Apocalyptic Templar

Apocalyptic Templar is a Gothic 1 Remake creature: 1000 XP reward. Check drops and nearby routes before you engage.

Do next

Use Apocalyptic Templar as a fight-or-avoid check. Compare xp 1000 XP, hp 250, strength 70, dexterity 65 with Sleeper's Temple, Sleeper and Orc before forcing the encounter.

Safe move

Save before fighting Apocalyptic Templar after checking HP 250 and XP 1000 XP; confirm the drop or route payoff, escape space, and current gear.

Risk

Do not fight Apocalyptic Templar just because it is visible; compare gear, route payoff, drops, and escape space first.

Creature / Creature
Type
Creature Type
Stats
250 HP HP 70 STR Strength
Drops
Pending
Check in your save

Biter

Biter is a Gothic 1 Remake creature: 120 XP reward. Check drops and nearby routes before you engage.

Do next

Use Biter as a fight-or-avoid check. Compare xp 120 XP, hp 80, drops 3 drops with Valley of Mines and Orc before forcing the encounter.

Safe move

Save before fighting Biter after checking HP 80 and XP 120 XP; confirm the drop or route payoff, escape space, and current gear.

Risk

Do not fight Biter just because it is visible; compare gear, route payoff, drops, and escape space first.

Creature / Creature
Type
Beasts Type
Stats
80 HP HP 80 STR Strength
Drops
Pending
Check in your save

Black Goblin

Black Goblin is a Gothic 1 Remake creature: 120 XP reward. Check drops and nearby routes before you engage.

Do next

Use Black Goblin as a fight-or-avoid check. Compare xp 120 XP, hp 80, strength 55, dexterity 20 with Valley of Mines, Goblin Cave, Swamp Camp and Old Camp before forcing the encounter.

Safe move

Save before fighting Black Goblin after checking HP 80 and XP 120 XP; confirm the drop or route payoff, escape space, and current gear.

Risk

Do not fight Black Goblin just because it is visible; compare gear, route payoff, drops, and escape space first.

Creature / Creature
Type
Beasts Type
Stats
80 HP HP 55 STR Strength
Drops
Pending
Check in your save

Bloodfly

Bloodfly is a Gothic 1 Remake creature: 70 XP reward. Check drops and nearby routes before you engage.

Do next

Use Bloodfly as a fight-or-avoid check. Compare xp 70 XP, hp 50, strength 30, drops 2 drops with Valley of Mines, Swamp Camp and Sleeper before forcing the encounter.

Safe move

Save before fighting Bloodfly after checking HP 50 and XP 70 XP; confirm the drop or route payoff, escape space, and current gear.

Risk

Do not fight Bloodfly just because it is visible; compare gear, route payoff, drops, and escape space first.

Creature / Creature
Type
Beasts Type
Stats
50 HP HP 30 STR Strength
Drops
Pending
Check in your save

Bloodhound

Bloodhound is a Gothic 1 Remake creature: 220 XP reward. Check drops and nearby routes before you engage.

Do next

Use Bloodhound as a fight-or-avoid check. Compare xp 220 XP, hp 160, strength 90, drops 1 drops with Mountain Fortress, Valley of Mines and Shadowbeast before forcing the encounter.

Safe move

Save before fighting Bloodhound after checking HP 160 and XP 220 XP; confirm the drop or route payoff, escape space, and current gear.

Risk

Do not fight Bloodhound just because it is visible; compare gear, route payoff, drops, and escape space first.

Creature / Creature
Type
Beasts Type
Stats
160 HP HP 90 STR Strength
Drops
Pending
Check in your save

Bridge Golem

Bridge Golem is a Gothic 1 Remake creature: 500 XP reward. Check drops and nearby routes before you engage.

Do next

Use Bridge Golem as a fight-or-avoid check. Compare xp 500 XP, hp 250, strength 100 with Mountain Fortress, Valley of Mines, Stone Golem and Golem before forcing the encounter.

Safe move

Save before fighting Bridge Golem after checking HP 250 and XP 500 XP; confirm the drop or route payoff, escape space, and current gear.

Risk

Do not fight Bridge Golem just because it is visible; compare gear, route payoff, drops, and escape space first.

Creature / Creature
Type
Creature Type
Stats
250 HP HP 100 STR Strength
Drops
Pending
Check in your save

Cohsel's Scavenger

Cohsel's Scavenger is a Gothic 1 Remake creature: 1 spawns, 120 XP reward. Check drops and nearby routes before you engage.

Do next

Use Cohsel's Scavenger as a fight-or-avoid check. Compare xp 120 XP, hp 6, strength 60, dexterity 30 with New Camp, Medium Scavenger, Mother Molerat and Cohsel's Wolf before forcing the encounter.

Safe move

Save before fighting Cohsel's Scavenger after checking HP 6 and XP 120 XP; confirm the drop or route payoff, escape space, and current gear.

Risk

Do not fight Cohsel's Scavenger just because it is visible; compare gear, route payoff, drops, and escape space first.

Creature / Creature
Type
Beast Type
Stats
Lvl 5 Level 6 HP HP 60 STR Strength
Drops
Pending
Check in your save

Cohsel's Wolf

Cohsel's Wolf is a Gothic 1 Remake creature: threat 3/5, 5 spawns. Check drops and nearby routes before you engage.

Do next

Use Cohsel's Wolf as a fight-or-avoid check. Compare danger, XP, and drops with New Camp, Cohsel's Scavenger, Medium Scavenger and Mother Molerat before forcing the encounter.

Safe move

Save before fighting Cohsel's Wolf; confirm the drop or route payoff, escape space, and current gear.

Risk

Do not fight Cohsel's Wolf just because it is visible; compare gear, route payoff, drops, and escape space first.

Creature / Creature
Type
Beast Type
Stats
Pending
Drops
Pending
Check in your save

Cor Kalom's Demon

Cor Kalom's Demon is a Gothic 1 Remake creature: 1500 XP reward. Check drops and nearby routes before you engage.

Do next

Use Cor Kalom's Demon as a fight-or-avoid check. Compare xp 1500 XP, hp 100, strength 50, dexterity 150 with Ruushk (Phase 1), Ruushk (Phase 2), Ruushk (Phase 3) and Lesser Demon before forcing the encounter.

Safe move

Save before fighting Cor Kalom's Demon after checking HP 100 and XP 1500 XP; confirm the drop or route payoff, escape space, and current gear.

Risk

Do not fight Cor Kalom's Demon just because it is visible; compare gear, route payoff, drops, and escape space first.

Creature / Creature
Type
Demon Type
Stats
Lvl 5 Level 100 HP HP 50 STR Strength
Locations
Pending
Drops
Pending
Check in your save

Dam Lurker

Dam Lurker is a Gothic 1 Remake creature: 200 XP reward. Check drops and nearby routes before you engage.

Do next

Use Dam Lurker as a fight-or-avoid check. Compare xp 200 XP, hp 90, strength 50, drops 3 drops with New Camp and Lurker before forcing the encounter.

Safe move

Save before fighting Dam Lurker after checking HP 90 and XP 200 XP; confirm the drop or route payoff, escape space, and current gear.

Risk

Do not fight Dam Lurker just because it is visible; compare gear, route payoff, drops, and escape space first.

Creature / Creature
Type
Beasts Type
Stats
90 HP HP 50 STR Strength
Drops
Pending
Check in your save

Demon Lord

Demon Lord is a Gothic 1 Remake creature: 1000 XP reward. Check drops and nearby routes before you engage.

Do next

Use Demon Lord as a fight-or-avoid check. Compare xp 1000 XP, hp 400, strength 170, dexterity 100 with Sleeper's Temple, Valley of Mines, Orc City and Lesser Demon before forcing the encounter.

Safe move

Save before fighting Demon Lord after checking HP 400 and XP 1000 XP; confirm the drop or route payoff, escape space, and current gear.

Risk

Do not fight Demon Lord just because it is visible; compare gear, route payoff, drops, and escape space first.

Creature / Creature
Type
Demon Type
Stats
400 HP HP 170 STR Strength
Drops
Pending
Check in your save

Fanatic Templar

Fanatic Templar is a Gothic 1 Remake creature: 500 XP reward. Check drops and nearby routes before you engage.

Do next

Use Fanatic Templar as a fight-or-avoid check. Compare xp 500 XP, hp 250, strength 70, dexterity 65 with Sleeper's Temple, Swamp Camp and Sleeper before forcing the encounter.

Safe move

Save before fighting Fanatic Templar after checking HP 250 and XP 500 XP; confirm the drop or route payoff, escape space, and current gear.

Risk

Do not fight Fanatic Templar just because it is visible; compare gear, route payoff, drops, and escape space first.

Creature / Creature
Type
Creature Type
Stats
250 HP HP 70 STR Strength
Drops
Pending
Check in your save

Fire Demon

Fire Demon is a Gothic 1 Remake creature: 1000 XP reward. Check drops and nearby routes before you engage.

Do next

Use Fire Demon as a fight-or-avoid check. Compare xp 1000 XP, hp 50, strength 500, dexterity 120 with Cor Kalom's Demon, Ruushk (Phase 1), Ruushk (Phase 2) and Ruushk (Phase 3) before forcing the encounter.

Safe move

Save before fighting Fire Demon after checking HP 50 and XP 1000 XP; confirm the drop or route payoff, escape space, and current gear.

Risk

Do not fight Fire Demon just because it is visible; compare gear, route payoff, drops, and escape space first.

Creature / Creature
Type
Demon Type
Stats
Lvl 5 Level 50 HP HP 500 STR Strength
Locations
Pending
Drops
Pending
Check in your save

Fire Golem

Fire Golem is a Gothic 1 Remake creature: 1000 XP reward. Check drops and nearby routes before you engage.

Do next

Use Fire Golem as a fight-or-avoid check. Compare xp 1000 XP, hp 150, strength 50, drops 1 drops with Valley of Mines, Golem and Orc before forcing the encounter.

Safe move

Save before fighting Fire Golem after checking HP 150 and XP 1000 XP; confirm the drop or route payoff, escape space, and current gear.

Risk

Do not fight Fire Golem just because it is visible; compare gear, route payoff, drops, and escape space first.

Creature / Creature
Type
Creature Type
Stats
150 HP HP 50 STR Strength
Drops
Pending
Check in your save

Fire Lizard

Fire Lizard is a Gothic 1 Remake creature: 500 XP reward. Check drops and nearby routes before you engage.

Do next

Use Fire Lizard as a fight-or-avoid check. Compare xp 500 XP, hp 200, strength 80, drops 2 drops with Valley of Mines, Lesser Demon and Lizard before forcing the encounter.

Safe move

Save before fighting Fire Lizard after checking HP 200 and XP 500 XP; confirm the drop or route payoff, escape space, and current gear.

Risk

Do not fight Fire Lizard just because it is visible; compare gear, route payoff, drops, and escape space first.

Creature / Creature
Type
Beasts Type
Stats
200 HP HP 80 STR Strength
Drops
Pending
Check in your save

Frost Shadowbeast

Frost Shadowbeast is a Gothic 1 Remake creature: 600 XP reward. Check drops and nearby routes before you engage.

Do next

Use Frost Shadowbeast as a fight-or-avoid check. Compare xp 600 XP, hp 40, strength 400, dexterity 150 with Prime Shadowbeast, Shrunken Troll, Prime Troll and Shadowbeast before forcing the encounter.

Safe move

Save before fighting Frost Shadowbeast after checking HP 40 and XP 600 XP; confirm the drop or route payoff, escape space, and current gear.

Risk

Do not fight Frost Shadowbeast just because it is visible; compare gear, route payoff, drops, and escape space first.

Creature / Creature
Type
Creature Type
Stats
Lvl 5 Level 40 HP HP 400 STR Strength
Locations
Pending
Drops
Pending
Check in your save

Goblin

Goblin is a Gothic 1 Remake creature: threat 2/5, 274 spawns. Check drops and nearby routes before you engage.

Do next

Use Goblin as a fight-or-avoid check. Compare danger, XP, and drops with Mountain Fortress, Abandoned Mine, Troll Canyon and New Camp before forcing the encounter.

Safe move

Save before fighting Goblin; confirm the drop or route payoff, escape space, and current gear.

Risk

Do not fight Goblin just because it is visible; compare gear, route payoff, drops, and escape space first.

Creature / Creature
Check in your save

Goblin Warrior

Goblin Warrior is a Gothic 1 Remake creature: 150 XP reward. Check drops and nearby routes before you engage.

Do next

Use Goblin Warrior as a fight-or-avoid check. Compare xp 150 XP, hp 105, strength 90, dexterity 20 with Valley of Mines, Troll Canyon, Orc Shaman and Goblin before forcing the encounter.

Safe move

Save before fighting Goblin Warrior after checking HP 105 and XP 150 XP; confirm the drop or route payoff, escape space, and current gear.

Risk

Do not fight Goblin Warrior just because it is visible; compare gear, route payoff, drops, and escape space first.

Creature / Creature
Type
Beasts Type
Stats
105 HP HP 90 STR Strength
Drops
Pending
Check in your save

Golem

Golem is a Gothic 1 Remake creature: threat 4/5, 1 spawns. Check drops and nearby routes before you engage.

Do next

Use Golem as a fight-or-avoid check. Compare danger, XP, and drops with Mountain Fortress, Mini Ice Golem, Bridge Golem and Stone Golem before forcing the encounter.

Safe move

Save before fighting Golem; confirm the drop or route payoff, escape space, and current gear.

Risk

Do not fight Golem just because it is visible; compare gear, route payoff, drops, and escape space first.

Creature / Creature
Type
Construct Type
Stats
Pending
Drops
Pending
Check in your save

Grash Varrag Arushat

Grash Varrag Arushat is a Gothic 1 Remake creature: 10000 XP reward. Check drops and nearby routes before you engage.

Do next

Use Grash Varrag Arushat as a fight-or-avoid check. Compare xp 10000 XP, hp 300, strength 10 with Sleeper and Orc before forcing the encounter.

Safe move

Save before fighting Grash Varrag Arushat after checking HP 300 and XP 10000 XP; confirm the drop or route payoff, escape space, and current gear.

Risk

Do not fight Grash Varrag Arushat just because it is visible; compare gear, route payoff, drops, and escape space first.

Creature / Creature
Type
Undead Type
Stats
300 HP HP 10 STR Strength
Locations
Pending
Drops
Pending
Check in your save

Green Goblin

Green Goblin is a Gothic 1 Remake creature: 40 XP reward. Check drops and nearby routes before you engage.

Do next

Use Green Goblin as a fight-or-avoid check. Compare xp 40 XP, hp 6, strength 60, dexterity 20 with Goblin Warrior, Black Goblin and Goblin before forcing the encounter.

Safe move

Save before fighting Green Goblin after checking HP 6 and XP 40 XP; confirm the drop or route payoff, escape space, and current gear.

Risk

Do not fight Green Goblin just because it is visible; compare gear, route payoff, drops, and escape space first.

Creature / Creature
Type
Goblin Type
Stats
Lvl 5 Level 6 HP HP 60 STR Strength
Locations
Pending
Drops
Pending
Check in your save

Green Goblin (Club)

Green Goblin (Club) is a Gothic 1 Remake creature: 60 XP reward. Check drops and nearby routes before you engage.

Do next

Use Green Goblin (Club) as a fight-or-avoid check. Compare xp 60 XP, hp 40, strength 25, dexterity 20 with Valley of Mines, Troll Canyon, Goblin Cave and Swamp Camp before forcing the encounter.

Safe move

Save before fighting Green Goblin (Club) after checking HP 40 and XP 60 XP; confirm the drop or route payoff, escape space, and current gear.

Risk

Do not fight Green Goblin (Club) just because it is visible; compare gear, route payoff, drops, and escape space first.

Creature / Creature
Check in your save

Green Goblin (Sword)

Green Goblin (Sword) is a Gothic 1 Remake creature: 60 XP reward. Check drops and nearby routes before you engage.

Do next

Use Green Goblin (Sword) as a fight-or-avoid check. Compare xp 60 XP, hp 40, strength 30, dexterity 20 with Valley of Mines, Troll Canyon, Goblin Cave and Green Goblin before forcing the encounter.

Safe move

Save before fighting Green Goblin (Sword) after checking HP 40 and XP 60 XP; confirm the drop or route payoff, escape space, and current gear.

Risk

Do not fight Green Goblin (Sword) just because it is visible; compare gear, route payoff, drops, and escape space first.

Creature / Creature
Type
Beasts Type
Stats
40 HP HP 30 STR Strength
Drops
Pending

Route Graph

Connected Route Network

Follow the linked NPCs, quests, items, skills, locations, chapters, and factions from this page without returning to search.

Using the bestiary

Creature pages highlight what to fight, skip, farm, or prepare for. Open the specific enemy page when a route mentions undead, golems, minecrawlers, demons, trolls, or named monsters.

  • Check XP and HP before deciding if a fight is worth it.
  • Open location links before entering late-game or cave routes.
  • Use drops to decide whether the enemy is a farm target or just a threat.

High-Risk Searches

Queries around Demon Lord, Skeleton Mage, adult troll, swamp shark, undead orcs, and golems usually mean the player is near a danger spike. These entries need fight-or-avoid answers first, then stats and related route links.

FAQ

Common Gothic 1 Remake Questions

Which enemies should I read about before I explore?

Check mine-linked enemies, undead casters, golems, demons, trolls, swamp sharks, and any creature tied to a quest drop. Those fights decide whether you push forward or detour for gear.

Is this the Gothic 1 Remake bestiary?

Yes. This page is the main creature and enemy database, with individual entries for stats, locations, XP, drops, and route links.

Does every monster need its own long article?

No. Short stat and drop entries are useful when they answer fight, avoid, farm, or route decisions. Longer tactics only make sense for dangerous or quest-blocking enemies.

How reliable are weakness callouts?

Resistances and weaknesses are listed only when Remake behavior is observed; otherwise treat combat notes as general caution, not a hidden numbers sheet.

Official and store sources

Where to verify the current build

Use these first-party links for release status, purchase pages, patch notes, platform listings, and system requirements.