Save on the plateau before approaching the Frost Shadowbeast.
Creature / Creature
Frost Shadowbeast
The Frost Shadowbeast appears once on the snowy plateau above the Old Mine during The Temple of Innos route. The current profile lists 600 HP, 400 XP, Fire as its lowest listed defense at 30, one Frost Shadowbeast's Skin, and two Shadowbeast's Fangs; save before the plateau and keep the skin for Cavalorn if Beasts of Khorinis V is active.
Facts
Frost Shadowbeast Details
- Type
- Beast
- XP
- 400 XP
- HP
- 600
- Strength
- 150
- Dexterity
- 150
- Defense
- Blade 100 Blunt 100 Pierce 100 Fire 30 Wind 50 Ice 100 Energy 50
- Best Attack
- Fire
- Location
- Valley of Mines
- Drops
- 2 drops
Player route
How to use Frost Shadowbeast
The Frost Shadowbeast appears once on the snowy plateau above the Old Mine during The Temple of Innos route. The current profile lists 600 HP, 400 XP, Fire as its lowest listed defense at 30, one Frost Shadowbeast's Skin, and two Shadowbeast's Fangs; save before the plateau and keep the skin for Cavalorn if Beasts of Khorinis V is active.
Start the fight only after the tundra-wolf stretch is under control. Save, carry enough healing for a retreat, and do not sell the skin until Cavalorn's late hunting route is resolved.
The beast is a one-off target on a long mountain route. Rushing it while wolves are still active or losing the skin before the hunting hand-in can force a costly repeat.
Route decisions
Decide what to do with Frost Shadowbeast
Use these rows before you spend LP, ore, time, or quest progress around this entry.
The Temple of Innos is active, Climbing is learned, and the wolf pass has a safe retreat line.
The climb and wolf route can consume healing before the unique fight begins.
The current save's damage feedback and the listed Fire 30, Wind 50, Ice 100, and Energy 50 defenses.
Test fire damage first, then switch if the in-game result does not match the listed profile.
Open routeA fixed damage assumption is less useful than one safe test in the current build.
The skin is in your inventory and Beasts of Khorinis V still points to Cavalorn.
Keep the skin until Cavalorn accepts the material and the Extract Spine lesson is clear.
Open routeSelling the only skin before the hand-in can strand the late hunting route.
Route preset
Safe route preset for Frost Shadowbeast
Follow the short preset when this entry is part of your current save route.
Chapter 4 saves collecting the material needed for Beasts of Khorinis V and Cavalorn's final hunting lesson.
- Activate or confirm The Temple of Innos and reach the snowy route above the Old Mine with Climbing ready.
- Clear enough of the tundra-wolf pass to create a retreat line, then make a fresh save before the white beast.
- Test the current fire-damage response with a safe hit; use the result in your save rather than trusting a fixed number.
- Loot the Frost Shadowbeast's Skin and two fangs, then keep them in your inventory while finishing the temple route.
- Return to Cavalorn with Beasts of Khorinis V and confirm the requested hand-in before selling any extra trophy material.
Keep a pre-fight save and a post-loot save; the target is unique and the Northern Mountains trip is long.
Save route tracker
Frost Shadowbeast save-ready route checklist
Use this four-step encounter check in your current save. Progress stays in this browser, so you can leave the page and return without losing your place.
Relations
Connected Routes
Use these links to move between NPCs, quests, items, skills, locations, factions, and creatures without backing out to search.
Locations 1
Dropped Items 2
Related Creatures 12
A One-Off Plateau Target
The Frost Shadowbeast is best treated as a route event, not a farming loop. It sits beyond the tundra wolves on the Temple of Innos climb, so clear the approach and preserve a save before choosing the fight.
- Listed values: 600 HP, 400 XP, level 40.
- Listed lowest defense: Fire 30.
- Listed loot: one skin and two fangs.
The Skin Has A Second Job
The material is more valuable as a quest handoff than as spare loot when Beasts of Khorinis V is active. Carry it through the temple return and let Cavalorn's dialogue decide when it is safe to sell or use.
- Keep the skin after the kill.
- Finish the temple objective before making another long trip.
- Confirm Cavalorn's Extract Spine lesson in the current save.
FAQ
Common Gothic 1 Remake Questions
Where is the Frost Shadowbeast?
It is on the snowy plateau above the Old Mine, on the way to the Temple of Innos in Chapter 4.
What is the Frost Shadowbeast weak against?
The current profile lists Fire as the lowest defense at 30. Test one safe hit in your save before committing your full attack plan.
Should I keep the Frost Shadowbeast's Skin?
Yes, keep it if Beasts of Khorinis V is active. Cavalorn's route uses the material for the late hunting handoff, so do not sell it early.
What is Frost Shadowbeast in Gothic 1 Remake?
The Frost Shadowbeast appears once on the snowy plateau above the Old Mine during The Temple of Innos route. The current profile lists 600 HP, 400 XP, Fire as its lowest listed defense at 30, one Frost Shadowbeast's Skin, and two Shadowbeast's Fangs; save before the plateau and keep the skin for Cavalorn if Beasts of Khorinis V is active.
How current is this Frost Shadowbeast page?
Remake checked: Use this page normally, then check the current patch before spending rare ore or learning points.
Official and store sources
Where to verify the current build
Use these first-party links for release status, purchase pages, patch notes, platform listings, and system requirements.