Trainer Tool

Gothic 1 Remake Trainers

Gothic 1 Remake progression depends on trainers rather than a simple menu. Use this trainer finder to search by camp, skill family, chapter hint, and learning-point cost before spending LP. Caution tags mark entries worth checking in your current save, especially when faction gates, teacher placement, or costs can change after a patch.

Last updated June 7, 2026 Last checked June 7, 2026

Route Graph

Connected Route Network

Follow the linked NPCs, quests, items, skills, locations, chapters, and factions from this page without returning to search.

Trainer finder / 34 entries

Trainer and skill index

Search teachers by skill, camp, location, and learning-point cost before you spend LP. Entries with a caution tag are useful for route planning, but exact costs and faction gates should be checked in your current save.

34 entries shown

Check in your save

Aidan

Skill: Take Pelts Hunting

NPC page links this teacher to the skill.
Camp New Camp
Location Valley of Mines On the road between the Old Camp and the New Camp, hunting scavengers and teaching…
LP cost 1 LP
Requirement Two trainers in the colony teach Take Pelts (100 ore): Aidan in the Old Camp Drax at his hut High-value selling good
Chapter Varies · confirm in journal
Data check Check in your save
Classic reference only

Aidan

Skill: Take Pelts Hunting

Check the hunting teacher dialogue before buying the skill.
Camp Old Camp
Location Old Camp (see Take Pelts requirements text)
LP cost 1 LP
Requirement Named in Take Pelts fact line alongside Drax; ore cost may apply — read skill page.
Chapter Early+
Data check Classic reference only
Classic reference only

Baal Cadar

Skill: Circle of Magic 3 Magic

Camp Brotherhood of the Sleeper
Location Swamp / novice circle route (confirm)
LP cost 20 LP
Requirement Fact text lists Baal Cadar (Novices/Templars); double-check faction gates.
Chapter Mid+
Data check Classic reference only
Check in your save

Buster

Skill: Acrobatics (hub) Utility

Use as a movement-skill hint, then confirm in-game.
Camp Outside camps
Location Bandit route outside the main camps (confirm)
LP cost Varies
Requirement Possible Acrobatics route; confirm the exact lesson before spending LP.
Chapter Early+
Data check Check in your save
Classic reference only

Cavalorn

Skill: Bow / dexterity routes (hub) Combat

Pair with weapons database for bow items.
Camp Outside camps
Location Valley hunter hut / road between camps (confirm)
LP cost Varies
Requirement Likely bow training route; confirm the exact lesson and LP tier in Remake.
Chapter Chapter 1–2
Data check Classic reference only
Check in your save

Cohsel

Skill: Riding Miscellaneous

NPC page links this teacher to the skill.
Camp Old Camp
Location Valley of Mines from Ch. 1 In the wilderness near Cavalorn's woodcutter's hut, between the Old Camp
LP cost 10 LP
Requirement Learned from a beast-riding trainer out in the valley
Chapter Varies · confirm in journal
Data check Check in your save
Check in your save

Cor Angar

Skill: Strength Combat

NPC page links this teacher to the skill.
Camp Brotherhood of the Sleeper
Location Swamp Camp On the training ground by day, takes over as camp leader after the Calling collapses in…
LP cost 1 LP
Requirement Trained by one of six trainers for 1 LP per point up to the cap of 100. Available trainers: Cor Angar at the Swamp Camp
Chapter Varies · confirm in journal
Data check Check in your save
Classic reference only

Cor Angar

Skill: Two-Handed Combat Combat

NPC page links this teacher to the skill.
Camp Brotherhood of the Sleeper
Location Swamp Camp On the training ground by day, takes over as camp leader after the Calling collapses in…
LP cost 10 LP
Requirement Three trainers in the colony teach Two-Handed Combat up to Tier 2. Available trainers: Cor Angar at the Swamp Camp Lee i
Chapter Varies · confirm in journal
Data check Classic reference only
Classic reference only

Cord

Skill: One-handed combat (hub) Combat

Use this as a route hint before you commit weapon mastery LP.
Camp New Camp
Location New Camp / mercenary training route (confirm)
LP cost Varies
Requirement Likely one-handed training route; confirm LP tiers and weapon pairing in Remake.
Chapter Early+
Data check Classic reference only
Classic reference only

Corristo

Skill: Circle of Magic 3 Magic

Confirm which mage teacher is available before spending circle LP.
Camp Fire Mages
Location Old Camp / mage quarter (classic — confirm)
LP cost 20 LP
Requirement Fact text lists Corristo for circle training; prerequisites include mana circles — read skill page.
Chapter Mid+
Data check Classic reference only
Classic reference only

Cronos

Skill: Mana training / scroll support Magic

Use as a Water Mage route reminder, then confirm the exact service in-game.
Camp Water Mages
Location New Camp / ore pile mage route (classic — confirm)
LP cost See circle steps
Requirement Classic Water Mage support role; verify which mana, circle, or scroll services he provides in Remake.
Chapter Mid+
Data check Classic reference only
Classic reference only

Diego

Skill: Strength Combat

Classic-route hint; confirm the teacher dialogue in your save.
Camp Old Camp
Location Old Camp / early route contact (confirm exact Remake spot)
LP cost 1 LP
Requirement Classic Gothic 1: among Strength teachers; verify dialogue and LP rules in your build.
Chapter Early+
Data check Classic reference only
Check in your save

Drax

Skill: Take Pelts Hunting

NPC page links this teacher to the skill.
Camp New Camp
Location Valley of Mines At Ratford's hunter camp in the valley, teaching the butcher crafts
LP cost 1 LP
Requirement Two trainers in the colony teach Take Pelts (100 ore): Aidan in the Old Camp Drax at his hut High-value selling good
Chapter Varies · confirm in journal
Data check Check in your save
Checked for Remake

Fingers

Skill: Lockpick Miscellaneous

Also linked from lockpicking guide.
Camp Old Camp
Location Old Camp (see lockpicking guide)
LP cost 10 LP
Requirement Remake-facing skill sheet names Fingers as Old Camp teacher.
Chapter Early+
Data check Checked for Remake
Check in your save

Glen

Skill: Lockpick Miscellaneous

Cautious row: may be vendor/routing support rather than a spendable trainer.
Camp Old Mine
Location Old Mine / lockpick dealer hint (confirm)
LP cost 10 LP
Requirement Lockpick-related route hint; confirm whether he teaches or only sells supplies.
Chapter Early+
Data check Check in your save
Classic reference only

Gor Na Toth

Skill: Strength Combat

Spelling may appear as Gor-Na-Toth in sources.
Camp Brotherhood of the Sleeper
Location Swamp Camp / Brotherhood route (confirm in Remake)
LP cost 1 LP
Requirement Faction-gated Strength teacher in classic; check reputation before spending LP.
Chapter After Brotherhood access
Data check Classic reference only
Check in your save

Lares

Skill: Strength Combat

NPC page links this teacher to the skill.
Camp New Camp
Location New Camp Bandit leader's cave; admission of new bandits, loot distribution, STR/DEX trainer to 100
LP cost 1 LP
Requirement Trained by one of six trainers for 1 LP per point up to the cap of 100. Available trainers: Cor Angar at the Swamp Camp
Chapter Varies · confirm in journal
Data check Check in your save
Check in your save

Lee

Skill: Circle of Magic 1 Magic

Skill page links back to this teacher.
Camp New Camp
Location New Camp
LP cost 10 LP
Requirement Three trainers in the colony teach Magic Circles 1 to 4. 1 LP per circle, plus Mana prerequisite per circle. Corristo in
Chapter Varies · confirm in journal
Data check Check in your save
Check in your save

Lee

Skill: Strength Combat

NPC page links this teacher to the skill.
Camp New Camp
Location New Camp
LP cost 1 LP
Requirement Trained by one of six trainers for 1 LP per point up to the cap of 100. Available trainers: Cor Angar at the Swamp Camp
Chapter Varies · confirm in journal
Data check Check in your save
Check in your save

Lee

Skill: Two-Handed Combat Combat

NPC page links this teacher to the skill.
Camp New Camp
Location New Camp
LP cost 10 LP
Requirement Three trainers in the colony teach Two-Handed Combat up to Tier 2. Available trainers: Cor Angar at the Swamp Camp Lee i
Chapter Varies · confirm in journal
Data check Check in your save
Check in your save

Saturas

Skill: Circle of Magic 1 Magic

NPC page links this teacher to the skill.
Camp Water Mages
Location New Camp Mages' quarters, upper level; focus-stone quest, circles of magic training to 5th, high wa…
LP cost 10 LP
Requirement Three trainers in the colony teach Magic Circles 1 to 4. 1 LP per circle, plus Mana prerequisite per circle. Corristo in
Chapter Varies · confirm in journal
Data check Check in your save
Classic reference only

Saturas

Skill: Circle of Magic 3 Magic

NPC page links this teacher to the skill.
Camp Water Mages
Location New Camp Mages' quarters, upper level; focus-stone quest, circles of magic training to 5th, high wa…
LP cost 20 LP
Requirement Three trainers in the colony teach Magic Circles 1 to 4. 1 LP per circle, plus Mana prerequisite per circle. Corristo in
Chapter Varies · confirm in journal
Data check Classic reference only
Check in your save

Saturas

Skill: Circle of Magic 4 Magic

NPC page links this teacher to the skill.
Camp Water Mages
Location New Camp Mages' quarters, upper level; focus-stone quest, circles of magic training to 5th, high wa…
LP cost 25 LP
Requirement Three trainers in the colony teach Magic Circles 1 to 4. 1 LP per circle, plus Mana prerequisite per circle. Corristo in
Chapter Varies · confirm in journal
Data check Check in your save
Check in your save

Saturas

Skill: Circle of Magic 5 Magic

NPC page links this teacher to the skill.
Camp Water Mages
Location New Camp Mages' quarters, upper level; focus-stone quest, circles of magic training to 5th, high wa…
LP cost 30 LP
Requirement One trainer teaches the 5th Magic Circle: Saturas in the New Camp (chapters 4-5, water mages only) Prerequisite: 4th Mag
Chapter Varies · confirm in journal
Data check Check in your save
Check in your save

Scatty

Skill: Weapon mastery (hub) Combat

Use this as a route hint before you commit weapon mastery LP.
Camp Old Camp
Location Old Camp arena / weapon training route (confirm)
LP cost Varies
Requirement Likely melee training route; confirm the one-handed/two-handed split in Remake.
Chapter Early+
Data check Check in your save
Check in your save

Scorpio

Skill: Bow Combat

NPC page links this teacher to the skill.
Camp Old Camp
Location Valley of Mines from Ch. 4 From Chapter 4 onwards at Cavalorn's hut, after fleeing the Old Camp ove…
LP cost 10 LP
Requirement Two trainers in the colony teach Bow up to Tier 2 (anyone, chapters 1-6): Cavalorn in his lumberjack hut west of the Old
Chapter Varies · confirm in journal
Data check Check in your save
Classic reference only

Thorus

Skill: Two-Handed Combat Combat

Classic-route hint; confirm the teacher dialogue in your save.
Camp Old Camp
Location Old Camp / arena vicinity (classic — confirm)
LP cost 10 LP
Requirement Listed with other two-handed teachers in classic references.
Chapter Early+
Data check Classic reference only
Classic reference only

Torrez

Skill: Magic training (circles / support) Magic

Use as a magic-route reminder, then confirm the exact service in-game.
Camp Fire Mages
Location Fire Mage quarter (classic helper — confirm)
LP cost See circle steps
Requirement Often grouped with fire-mage tutoring in classic guides; exact skill split may differ in Remake.
Chapter Mid+
Data check Classic reference only
Check in your save

Torrez

Skill: Mana Attribute

NPC page links this teacher to the skill.
Camp Fire Mages
Location Castle of the Old Camp Courtyard in front of the temple hall; scroll/book trade, mana training, fir…
LP cost 1 LP
Requirement Four trainers in the colony teach Mana for 1 LP per point up to the cap of 100. Available trainers: Baal Cadar at the Sw
Chapter Varies · confirm in journal
Data check Check in your save
Checked for Remake

Wedge

Skill: Lockpick Miscellaneous

Also linked from lockpicking guide.
Camp New Camp
Location New Camp (see lockpicking guide)
LP cost 10 LP
Requirement Remake-facing skill sheet names Wedge as New Camp teacher.
Chapter Early+
Data check Checked for Remake
Check in your save

Wolf

Skill: Take Crawler Plates Hunting

Check chapter gates and ore costs before buying the skill.
Camp New Camp
Location New Camp (chapters 4–6 per skill text — confirm)
LP cost 1 LP
Requirement Skill text references Wolf in New Camp (later chapters); confirm chapter gates and ore costs in your save.
Chapter 4+
Data check Check in your save
Check in your save

Xardas

Skill: Circle of Magic 6 Magic

Late-game magic hint; confirm the route before saving over a build.
Camp Independent
Location Tower in orc territory (late-game route — confirm)
LP cost 40 LP
Requirement Skill requirements text names Xardas as sole teacher for sixth circle; heavy chapter and travel gates.
Chapter Late
Data check Check in your save

Trainer Tool

Quick database jumps

Use these shortcuts after you filter the table above—each opens a hub that helps you check LP, weapons, NPCs, or utility routes.

4 entries shown

Skills Primary

Skills database

Every skill page lists LP, requirements, and trainer links where available—start here when you need hard numbers.

Skills Build check

Weapons database

Weapon requirements tell you whether the Strength or Dex route you are eyeing is even wearable with your current stats.

NPCs Profiles

NPC database

When a trainer has a profile, camp and location facts help you plan the walk before spending LP.

Utility Chest runs

Lockpicking field guide

Utility route with explicit Fingers vs Wedge logistics, pick economy, and when 10 LP is worth it.

How to read the trainer table

Each entry pairs one teacher with one skill so you can sort and filter cleanly. The caution tag tells you when to confirm the lesson, LP cost, or faction gate in your current save before spending points.

Best first route

Find a weapon mastery trainer, then the attribute trainer that supports your next weapon threshold, then one utility skill if you plan to loot or explore heavily. Cross-link to factions before you spend LP on teachers who might become dangerous hikes later.

FAQ

Common Gothic 1 Remake Questions

What should I train first in Gothic 1 Remake?

Pick the weapon mastery or combat skill that unlocks your next real weapon tier, then raise the attribute that gatekeeps it—do not dump every LP before you know which camp teachers you can still reach.

Are trainers locked by faction?

Some teachers need the right camp, chapter, or reputation; table notes call that out when it is confirmed so you do not walk across the map for nothing.

Is lockpicking worth early LP?

If you like chest routes and shortcuts, yes—open the lockpicking guide for pick economy and trainer timing so you do not starve your combat budget.

Official and store sources

Where to verify the current build

Use these first-party links for release status, purchase pages, patch notes, platform listings, and system requirements.