Item Database

Gothic 1 Remake Items List

Use this items list as a keep, sell, buy, equip, or quest-route decision tool. Search the item, check what it does, where it comes from, which quest or vendor touches it, then decide whether it deserves inventory space, ore, LP planning, or a map detour. Confirm exact tooltip numbers in your current save before expensive purchases or rare turn-ins.

Updated July 2, 2026

Route presets

Pick the route that matches your save

Use a preset when you want a practical sequence instead of reading every row at once.

Keep or sell

Items that might touch quests, books, keys, recipes, focus routes, or named NPCs.

  1. Search the item name and read its connected quests or NPCs.
  2. Keep named quest, book, key, focus, and recipe items until the route is done.
  3. Sell only common recovery or duplicate gear after the next route is clear.

Save before selling anything with a quest, map, book, key, or named NPC link.

Equip or buy

Weapons, armor, accessories, scrolls, arrows, and route supplies.

  1. Compare requirement, effect, value, merchant path, and current stats.
  2. Open weapons, armor, or skills before spending ore or LP around the item.
  3. Buy only when it changes the next fight, chest route, or quest step.

Compare before spending ore, then confirm the current tooltip or vendor stock in your save.

Decision table

What to check before you commit

Use these rows when you need the next safe move before spending LP, ore, travel time, or quest progress.

If you needCheckDo nextRisk
If you needKeep it
Check

Quest, NPC, book, key, focus, recipe, camp, or map relation.

Do next

Hold the item until the connected route is complete.

Open route
Risk

Selling a named item can turn a simple quest into a recovery problem.

If you needBuy it
Check

Ore cost, vendor route, current stats, next fight, and better alternatives.

Do next

Buy only if it solves the next route better than saving ore.

Open route
Risk

A tempting purchase can delay armor, arrows, lockpicks, or a real weapon upgrade.

If you needEquip it
Check

Requirement, damage or protection, accessory effect, and trainer route.

Do next

Compare weapons, armor, and skills before training around it.

Open route
Risk

Training for one item is weak if the route to get it is harder than the payoff.

Item database / 529 entries

Gothic 1 Remake Items List

Look up items by keep, sell, buy, equip, quest, merchant, drop, effect, value, and where-to-get route before spending ore or clearing inventory.

24 entries shown

Check in your save

Aaron's Chest Key

Aaron's Chest Key is a Misc item with Chest key ( Aaron's Chest ). Check vendors before spending ore or reshaping a build.

Do next

Use Aaron's Chest Key as a misc decision. Compare type Misc, effect Chest key ( Aaron's Chest ) before you sell, equip, or build around it, then open Old Mine and Snipes.

Safe move

Keep Aaron's Chest Key until you know whether it gates a quest or equipment breakpoint. Check Old Mine and Snipes before selling.

Risk

Do not sell or spend around Aaron's Chest Key until you know whether it gates Old Mine and Snipes.

Item / Misc
Type
Misc Type
Value
Pending
Stats
Pending
Check in your save

Amphora

Amphora is a Misc item with Storage vessel. Check drops before spending ore or reshaping a build.

Do next

Use Amphora as a misc decision. Compare type Misc, effect Storage vessel before you sell, equip, or build around it, then open Baloro, Kharim, Blade and Cord.

Safe move

Keep Amphora until you know whether it gates a quest or equipment breakpoint. Check Baloro, Kharim, Blade and Cord before selling.

Risk

Do not sell or spend around Amphora until you know whether it gates Baloro, Kharim, Blade and Cord.

Item / Misc
Type
Misc Type
Value
Pending
Stats
Pending
Check in your save

Amulet of Dexterity

Amulet of Dexterity is a Amulet item with +10 Dexterity. Check vendors before spending ore or reshaping a build.

Do next

Use Amulet of Dexterity as a amulet decision. Compare type Amulet, effect +10 Dexterity before you sell, equip, or build around it, then open New Camp and Cronos.

Safe move

Keep Amulet of Dexterity until you know whether it gates a quest or equipment breakpoint. Check New Camp and Cronos before selling.

Risk

Do not sell or spend around Amulet of Dexterity until you know whether it gates New Camp and Cronos.

Item / Amulet
Type
Amulet Type
Value
Pending
Stats
Pending
Check in your save

Amulet of Enlightenment

Amulet of Enlightenment is a Amulet item with +25 Mana 路 +25 Hit Points. Check vendors, drops before spending ore or reshaping a build.

Do next

Use Amulet of Enlightenment as a amulet decision. Compare type Amulet, effect +25 Mana 路 +25 Hit Points before you sell, equip, or build around it, then open Xardas' Tower and Xardas.

Safe move

Keep Amulet of Enlightenment until you know whether it gates a quest or equipment breakpoint. Check Xardas' Tower and Xardas before selling.

Risk

Do not sell or spend around Amulet of Enlightenment until you know whether it gates Xardas' Tower and Xardas.

Item / Amulet
Type
Amulet Type
Value
Pending
Stats
Pending
Check in your save

Amulet of Life Force

Amulet of Life Force is a Amulet item with +30 Health. Check vendors, drops before spending ore or reshaping a build.

Do next

Use Amulet of Life Force as a amulet decision. Compare type Amulet, effect +30 Health before you sell, equip, or build around it, then open New Camp, Cronos and Merdarion.

Safe move

Keep Amulet of Life Force until you know whether it gates a quest or equipment breakpoint. Check New Camp, Cronos and Merdarion before selling.

Risk

Do not sell or spend around Amulet of Life Force until you know whether it gates New Camp, Cronos and Merdarion.

Item / Amulet
Type
Amulet Type
Value
Pending
Stats
Pending
Check in your save

Amulet of Oakskin

Amulet of Oakskin is a Amulet item with +15 Protection against missiles. Check vendors, drops before spending ore or reshaping a build.

Do next

Use Amulet of Oakskin as a amulet decision. Compare type Amulet, effect +15 Protection against missiles before you sell, equip, or build around it, then open New Camp, Cronos and Damarok.

Safe move

Keep Amulet of Oakskin until you know whether it gates a quest or equipment breakpoint. Check New Camp, Cronos and Damarok before selling.

Risk

Do not sell or spend around Amulet of Oakskin until you know whether it gates New Camp, Cronos and Damarok.

Item / Amulet
Type
Amulet Type
Value
Pending
Stats
Pending
Check in your save

Amulet of Ore Skin

Amulet of Ore Skin is a Amulet item with +15 Weapon/Missile protection, +10 Fire, +8 Magic. Check vendors before spending ore or reshaping a build.

Do next

Use Amulet of Ore Skin as a amulet decision. Compare type Amulet, effect +15 Weapon/Missile protection, +10 Fire, +8 Magic before you sell, equip, or build around it, then open New Camp and Cronos.

Safe move

Keep Amulet of Ore Skin until you know whether it gates a quest or equipment breakpoint. Check New Camp and Cronos before selling.

Risk

Do not sell or spend around Amulet of Ore Skin until you know whether it gates New Camp and Cronos.

Item / Amulet
Type
Amulet Type
Value
Pending
Stats
Pending
Check in your save

Amulet of Power

Amulet of Power is a Amulet item with +7 Strength, +7 Dexterity. Check vendors, drops before spending ore or reshaping a build.

Do next

Use Amulet of Power as a amulet decision. Compare type Amulet, effect +7 Strength, +7 Dexterity before you sell, equip, or build around it, then open Xardas' Tower, Xardas and Gomez.

Safe move

Keep Amulet of Power until you know whether it gates a quest or equipment breakpoint. Check Xardas' Tower, Xardas and Gomez before selling.

Risk

Do not sell or spend around Amulet of Power until you know whether it gates Xardas' Tower, Xardas and Gomez.

Item / Amulet
Type
Amulet Type
Value
Pending
Stats
Pending
Check in your save

Amulet of Purification

Amulet of Purification is a Amulet item with +10 Fire protection, +8 Magic protection. Check vendors before spending ore or reshaping a build.

Do next

Use Amulet of Purification as a amulet decision. Compare type Amulet, effect +10 Fire protection, +8 Magic protection before you sell, equip, or build around it, then open New Camp and Cronos.

Safe move

Keep Amulet of Purification until you know whether it gates a quest or equipment breakpoint. Check New Camp and Cronos before selling.

Risk

Do not sell or spend around Amulet of Purification until you know whether it gates New Camp and Cronos.

Item / Amulet
Type
Amulet Type
Value
Pending
Stats
Pending
Check in your save

Amulet of Stone Skin

Amulet of Stone Skin is a Amulet item with +15 Weapon/Missile protection. Check vendors, loot spots before spending ore or reshaping a build.

Do next

Use Amulet of Stone Skin as a amulet decision. Compare type Amulet, effect +15 Weapon/Missile protection before you sell, equip, or build around it, then open New Camp and Cronos.

Safe move

Keep Amulet of Stone Skin until you know whether it gates a quest or equipment breakpoint. Check New Camp and Cronos before selling.

Risk

Do not sell or spend around Amulet of Stone Skin until you know whether it gates New Camp and Cronos.

Item / Amulet
Type
Amulet Type
Value
Pending
Stats
Pending
Check in your save

Amulet of Strength

Amulet of Strength is a Amulet item with +10 Strength. Check vendors before spending ore or reshaping a build.

Do next

Use Amulet of Strength as a amulet decision. Compare type Amulet, effect +10 Strength before you sell, equip, or build around it, then open New Camp and Cronos.

Safe move

Keep Amulet of Strength until you know whether it gates a quest or equipment breakpoint. Check New Camp and Cronos before selling.

Risk

Do not sell or spend around Amulet of Strength until you know whether it gates New Camp and Cronos.

Item / Amulet
Type
Amulet Type
Value
Pending
Stats
Pending
Check in your save

Apple

Apple is a Food item with Restores 8 HP - and +1 Strength per 25 apples (hidden). Check vendors, drops before spending ore or reshaping a build.

Do next

Use Apple as a food decision. Compare type Food, effect Restores 8 HP - and +1 Strength per 25 apples (hidden) before you sell, equip, or build around it, then open Valley of Mines, Cavalorn, Old Mine and Alberto.

Safe move

Keep Apple until you know whether it gates a quest or equipment breakpoint. Check Valley of Mines, Cavalorn, Old Mine and Alberto before selling.

Risk

Do not sell or spend around Apple until you know whether it gates Valley of Mines, Cavalorn, Old Mine and Alberto.

Item / Food
Check in your save

Arcanum Golum Vol. 2

Arcanum Golum Vol. 2 is a Misc Book item with Lore book (mage library). Check loot spots before spending ore or reshaping a build.

Do next

Use Arcanum Golum Vol. 2 as a misc book decision. Compare type Misc Book, effect Lore book (mage library) before you sell, equip, or build around it, then open Water Mages, New Camp and Water.

Safe move

Keep Arcanum Golum Vol. 2 until you know whether it gates a quest or equipment breakpoint. Check Water Mages, New Camp and Water before selling.

Risk

Do not sell or spend around Arcanum Golum Vol. 2 until you know whether it gates Water Mages, New Camp and Water.

Item / Misc Book
Type
Misc Book Type
Value
Pending
Stats
Pending
Where to Get
Pending
Check in your save

Army Bow

Army Bow is a Weapon Bow item with damage 64 Damage Piercing Damage Type, requires 32 Req. Dexterity. Check vendors before spending ore or reshaping a build.

Do next

Use Army Bow as a weapon bow decision. Compare type Weapon Bow, damage 64 Damage Piercing Damage Type, requirement 32 Req. Dexterity before you sell, equip, or build around it, then open Valley of Mines, Cavalorn, New Camp and Wolf.

Safe move

Keep Army Bow until you know whether it gates a quest or equipment breakpoint; the listed requirement is 32 Req. Dexterity. Check Valley of Mines, Cavalorn, New Camp and Wolf before selling.

Risk

Do not sell or spend around Army Bow until you know whether it gates Valley of Mines, Cavalorn, New Camp and Wolf.

Item / Weapon Bow
Type
Weapon Bow Type
Value
Pending
Stats
64 Damage Piercing Damage Type Damage
Check in your save

Battle Axe 2H

Battle Axe 2H is a Weapon 2-Hand item with damage 94 Damage Edge Damage Type, requires 72 Req. Strength. Check vendors before spending ore or reshaping a build.

Do next

Use Battle Axe 2H as a weapon 2-hand decision. Compare type Weapon 2-Hand, damage 94 Damage Edge Damage Type, requirement 72 Req. Strength before you sell, equip, or build around it, then open New Camp and Sharky.

Safe move

Keep Battle Axe 2H until you know whether it gates a quest or equipment breakpoint; the listed requirement is 72 Req. Strength. Check New Camp and Sharky before selling.

Risk

Do not sell or spend around Battle Axe 2H until you know whether it gates New Camp and Sharky.

Item / Weapon 2-Hand
Type
Weapon 2-Hand Type
Value
Pending
Stats
94 Damage Edge Damage Type Damage
Check in your save

Battle of Varant (2)

Battle of Varant (2) is a Misc Book item with Lore book (history, vol. 2). Check loot spots before spending ore or reshaping a build.

Do next

Use Battle of Varant (2) as a misc book decision. Compare type Misc Book, effect Lore book (history, vol. 2) before you sell, equip, or build around it, then open Castle of the Old Camp, Water Mages, New Camp and Old Camp.

Safe move

Keep Battle of Varant (2) until you know whether it gates a quest or equipment breakpoint. Check Castle of the Old Camp, Water Mages, New Camp and Old Camp before selling.

Risk

Do not sell or spend around Battle of Varant (2) until you know whether it gates Castle of the Old Camp, Water Mages, New Camp and Old Camp.

Item / Misc Book
Type
Misc Book Type
Value
Pending
Stats
Pending
Where to Get
Pending
Check in your save

Battlesword

Battlesword is a 1H Sword item with damage 33, requires 23 Strength, worth 176 Ore. Check crafting links before spending ore or reshaping a build.

Do next

Use Battlesword as a 1h sword decision. Compare type 1H Sword, damage 33, requirement 23 Strength, value 176 Ore before you sell, equip, or build around it, then open Sleeper's Temple, Battle Sword, Old Camp and Coin.

Safe move

Keep Battlesword until you know whether it gates a quest or equipment breakpoint; the listed requirement is 23 Strength. Check Sleeper's Temple, Battle Sword, Old Camp and Coin before selling.

Risk

Do not sell or spend around Battlesword until you know whether it gates Sleeper's Temple, Battle Sword, Old Camp and Coin.

Item / 1H Sword
Type
1H Sword Type
Value
176 Ore Value
Stats
33 Damage
Where to Get
Pending
Check in your save

Berserker's Sword

Berserker's Sword is a 1H Sword item with damage 66, requires 54 Strength, worth 611 Ore. Check related entries before spending ore or reshaping a build.

Do next

Use Berserker's Sword as a 1h sword decision. Compare type 1H Sword, damage 66, requirement 54 Strength, value 611 Ore before you sell, equip, or build around it, then open Kalom's Sword, Arto's Sword, Executioner and Strength.

Safe move

Keep Berserker's Sword until you know whether it gates a quest or equipment breakpoint; the listed requirement is 54 Strength. Check Kalom's Sword, Arto's Sword, Executioner and Strength before selling.

Risk

Do not sell or spend around Berserker's Sword until you know whether it gates Kalom's Sword, Arto's Sword, Executioner and Strength.

Item / 1H Sword
Type
1H Sword Type
Value
611 Ore Value
Stats
66 Damage
Where to Get
Pending
Check in your save

Blade

Blade is a Misc item with Shard / collectible. Check vendors, drops before spending ore or reshaping a build.

Do next

Use Blade as a misc decision. Compare type Misc, effect Shard / collectible before you sell, equip, or build around it, then open Old Camp and Huno.

Safe move

Keep Blade until you know whether it gates a quest or equipment breakpoint. Check Old Camp and Huno before selling.

Risk

Do not sell or spend around Blade until you know whether it gates Old Camp and Huno.

Item / Misc
Type
Misc Type
Value
Pending
Stats
Pending
Check in your save

Blade of Time

Blade of Time is a Misc Quest Item item with Sword of Varrag-Unhilqt. Check drops, loot spots, quest rewards before spending ore or reshaping a build.

Do next

Use Blade of Time as a misc quest item decision. Compare type Misc Quest Item, effect Sword of Varrag-Unhilqt before you sell, equip, or build around it, then open Varrag-Unhilqt.

Safe move

Keep Blade of Time until you know whether it gates a quest or equipment breakpoint. Check Varrag-Unhilqt before selling.

Risk

Do not sell or spend around Blade of Time until you know whether it gates Varrag-Unhilqt.

Item / Misc Quest Item
Type
Misc Quest Item Type
Value
Pending
Stats
Pending
Check in your save

Blood Harvester

Blood Harvester is a 2H Axe item with damage 68, requires 55 Strength, worth 1305 Ore. Check crafting links before spending ore or reshaping a build.

Do next

Use Blood Harvester as a 2h axe decision. Compare type 2H Axe, damage 68, requirement 55 Strength, value 1305 Ore before you sell, equip, or build around it, then open Axe.

Safe move

Keep Blood Harvester until you know whether it gates a quest or equipment breakpoint; the listed requirement is 55 Strength. Check Axe before selling.

Risk

Do not sell or spend around Blood Harvester until you know whether it gates Axe.

Item / 2H Axe
Type
2H Axe Type
Value
1305 Ore Value
Stats
68 Damage
Where to Get
Pending
Check in your save

Bloodfly Stinger Club

Bloodfly Stinger Club is a Weapon 1-Hand item with damage 26 Damage Blunt Damage Type, requires 11 Req. Strength. Check vendors, drops, loot spots before spending ore or reshaping a build.

Do next

Use Bloodfly Stinger Club as a weapon 1-hand decision. Compare type Weapon 1-Hand, damage 26 Damage Blunt Damage Type, requirement 11 Req. Strength before you sell, equip, or build around it, then open Swamp Camp, New Camp, Darrion and Sharky.

Safe move

Keep Bloodfly Stinger Club until you know whether it gates a quest or equipment breakpoint; the listed requirement is 11 Req. Strength. Check Swamp Camp, New Camp, Darrion and Sharky before selling.

Risk

Do not sell or spend around Bloodfly Stinger Club until you know whether it gates Swamp Camp, New Camp, Darrion and Sharky.

Item / Weapon 1-Hand
Type
Weapon 1-Hand Type
Value
Pending
Stats
26 Damage Blunt Damage Type Damage
Check in your save

Bone Bow

Bone Bow is a Weapon Bow item with damage 36 Damage Piercing Damage Type, requires 18 Req. Dexterity. Check vendors before spending ore or reshaping a build.

Do next

Use Bone Bow as a weapon bow decision. Compare type Weapon Bow, damage 36 Damage Piercing Damage Type, requirement 18 Req. Dexterity before you sell, equip, or build around it, then open Valley of Mines, Cavalorn, New Camp and Wolf.

Safe move

Keep Bone Bow until you know whether it gates a quest or equipment breakpoint; the listed requirement is 18 Req. Dexterity. Check Valley of Mines, Cavalorn, New Camp and Wolf before selling.

Risk

Do not sell or spend around Bone Bow until you know whether it gates Valley of Mines, Cavalorn, New Camp and Wolf.

Item / Weapon Bow
Type
Weapon Bow Type
Value
Pending
Stats
36 Damage Piercing Damage Type Damage
Check in your save

Bread

Bread is a Food item with Regenerates 12 HP. Check vendors, drops before spending ore or reshaping a build.

Do next

Use Bread as a food decision. Compare type Food, effect Regenerates 12 HP before you sell, equip, or build around it, then open Silas' Pub, Old Camp, Mordrag and Silas.

Safe move

Keep Bread until you know whether it gates a quest or equipment breakpoint. Check Silas' Pub, Old Camp, Mordrag and Silas before selling.

Risk

Do not sell or spend around Bread until you know whether it gates Silas' Pub, Old Camp, Mordrag and Silas.

Item / Food

Route Graph

Connected Route Network

Follow the linked NPCs, quests, items, skills, locations, chapters, and factions from this page without returning to search.

How To Use This Items List

Start with the item name, then decide the job: keep for a quest, equip for a breakpoint, buy for a route, farm from a creature, or ignore until later. When an item asks for a save check, confirm the tooltip or vendor dialogue before spending rare ore or LP.

  • Keep: keys, books, recipes, letters, focus items, and named quest materials until their quest route is done.
  • Compare: weapons, armor, rings, and amulets against your current stats and trainer plan.
  • Spend: ore only when the purchase solves the next fight, chest route, or camp objective.

Player decisions inside each item check

A long item list becomes useful when each row answers a decision. Open the item detail for where to get it, then follow merchant, drop, map, quest, or NPC links so the table turns into a route instead of a pile of names.

FAQ

Common Gothic 1 Remake Questions

Where is the full Gothic 1 Remake items list?

This page is the all-items list. Search for weapons, armor, food, maps, runes, scrolls, quest items, merchants, drops, stats, and where-to-get route links.

Why do some items ask me to confirm in-game?

Some values can move after patches. Trust your in-game tooltip before a tight build or expensive ore purchase.

Which items should I look up first?

Chase quest keys, early weapons, armor sets, maps, ore, lockpicks, focus items, and recipe ingredients. Those solve the most common progression stalls.

Why is there no page for every single loot pile?

Pages focus on things that change a run: stats, merchants, drops, quest links, and map routes.

Official and store sources

Where to verify the current build

Use these first-party links for release status, purchase pages, patch notes, platform listings, and system requirements.