Weapon Database

Gothic 1 Remake Weapons

Use the weapons database to choose the next weapon you can actually equip, not just the biggest number. Compare damage, requirement, one-handed or two-handed route, bow or crossbow supply, merchant/drop path, and trainer links before spending Strength, Dexterity, or ore.

Updated July 2, 2026
Related tools Plan buildsFind trainers

Route presets

Pick the route that matches your save

Use a preset when you want a practical sequence instead of reading every row at once.

Melee upgrade

Strength saves choosing one-handed or two-handed breakpoints.

  1. Sort by damage and requirement, then ignore weapons you cannot reach soon.
  2. Check the matching mastery teacher before spending Strength.
  3. Compare ore cost against armor if enemies still kill you quickly.

Save before spending Strength or weapon mastery LP for a single weapon.

Decision table

What to check before you commit

Use these rows when you need the next safe move before spending LP, ore, travel time, or quest progress.

If you needCheckDo nextRisk
If you needEquip now
Check

Requirement, damage, current stats, and weapon family.

Do next

Use the strongest weapon your current build can actually equip.

Risk

Chasing a future weapon too early wastes LP and ore.

If you needTrain for it
Check

LP cost, teacher location, faction access, and the next weapon threshold.

Do next

Open trainer finder before spending.

Open route
Risk

The weapon can be good while the teacher route is bad.

If you needBuy or farm
Check

Merchant, drop, quest reward, route danger, and ore budget.

Do next

Open the item, merchant, or creature link before making the detour.

Open route
Risk

Route danger can cost more supplies than the weapon saves.

Item database / 179 entries

Gothic 1 Remake Weapon Database

Filter weapons by type, damage, requirement, merchant, drop, quest reward, and trainer fit before spending Strength, Dexterity, LP, or ore.

24 entries shown

Check in your save

Army Bow

Army Bow is a Weapon Bow item with damage 64 Damage Piercing Damage Type, requires 32 Req. Dexterity. Check vendors before spending ore or reshaping a build.

Do next

Use Army Bow as a weapon bow decision. Compare type Weapon Bow, damage 64 Damage Piercing Damage Type, requirement 32 Req. Dexterity before you sell, equip, or build around it, then open Valley of Mines, Cavalorn, New Camp and Wolf.

Safe move

Keep Army Bow until you know whether it gates a quest or equipment breakpoint; the listed requirement is 32 Req. Dexterity. Check Valley of Mines, Cavalorn, New Camp and Wolf before selling.

Risk

Do not sell or spend around Army Bow until you know whether it gates Valley of Mines, Cavalorn, New Camp and Wolf.

Item / Weapon Bow
Type
Weapon Bow Type
Damage
64 Damage Piercing Damage Type Damage
Requirement
32 Req. Dexterity Requirement
Check in your save

Battle Axe 2H

Battle Axe 2H is a Weapon 2-Hand item with damage 94 Damage Edge Damage Type, requires 72 Req. Strength. Check vendors before spending ore or reshaping a build.

Do next

Use Battle Axe 2H as a weapon 2-hand decision. Compare type Weapon 2-Hand, damage 94 Damage Edge Damage Type, requirement 72 Req. Strength before you sell, equip, or build around it, then open New Camp and Sharky.

Safe move

Keep Battle Axe 2H until you know whether it gates a quest or equipment breakpoint; the listed requirement is 72 Req. Strength. Check New Camp and Sharky before selling.

Risk

Do not sell or spend around Battle Axe 2H until you know whether it gates New Camp and Sharky.

Item / Weapon 2-Hand
Type
Weapon 2-Hand Type
Damage
94 Damage Edge Damage Type Damage
Requirement
72 Req. Strength Requirement
Check in your save

Battlesword

Battlesword is a 1H Sword item with damage 33, requires 23 Strength, worth 176 Ore. Check crafting links before spending ore or reshaping a build.

Do next

Use Battlesword as a 1h sword decision. Compare type 1H Sword, damage 33, requirement 23 Strength, value 176 Ore before you sell, equip, or build around it, then open Sleeper's Temple, Battle Sword, Old Camp and Coin.

Safe move

Keep Battlesword until you know whether it gates a quest or equipment breakpoint; the listed requirement is 23 Strength. Check Sleeper's Temple, Battle Sword, Old Camp and Coin before selling.

Risk

Do not sell or spend around Battlesword until you know whether it gates Sleeper's Temple, Battle Sword, Old Camp and Coin.

Item / 1H Sword
Type
1H Sword Type
Damage
33 Damage
Requirement
23 Strength Requirement
Where to Get
Pending
Check in your save

Berserker's Sword

Berserker's Sword is a 1H Sword item with damage 66, requires 54 Strength, worth 611 Ore. Check related entries before spending ore or reshaping a build.

Do next

Use Berserker's Sword as a 1h sword decision. Compare type 1H Sword, damage 66, requirement 54 Strength, value 611 Ore before you sell, equip, or build around it, then open Kalom's Sword, Arto's Sword, Executioner and Strength.

Safe move

Keep Berserker's Sword until you know whether it gates a quest or equipment breakpoint; the listed requirement is 54 Strength. Check Kalom's Sword, Arto's Sword, Executioner and Strength before selling.

Risk

Do not sell or spend around Berserker's Sword until you know whether it gates Kalom's Sword, Arto's Sword, Executioner and Strength.

Item / 1H Sword
Type
1H Sword Type
Damage
66 Damage
Requirement
54 Strength Requirement
Where to Get
Pending
Check in your save

Blood Harvester

Blood Harvester is a 2H Axe item with damage 68, requires 55 Strength, worth 1305 Ore. Check crafting links before spending ore or reshaping a build.

Do next

Use Blood Harvester as a 2h axe decision. Compare type 2H Axe, damage 68, requirement 55 Strength, value 1305 Ore before you sell, equip, or build around it, then open Axe.

Safe move

Keep Blood Harvester until you know whether it gates a quest or equipment breakpoint; the listed requirement is 55 Strength. Check Axe before selling.

Risk

Do not sell or spend around Blood Harvester until you know whether it gates Axe.

Item / 2H Axe
Type
2H Axe Type
Damage
68 Damage
Requirement
55 Strength Requirement
Where to Get
Pending
Check in your save

Bloodfly Stinger Club

Bloodfly Stinger Club is a Weapon 1-Hand item with damage 26 Damage Blunt Damage Type, requires 11 Req. Strength. Check vendors, drops, loot spots before spending ore or reshaping a build.

Do next

Use Bloodfly Stinger Club as a weapon 1-hand decision. Compare type Weapon 1-Hand, damage 26 Damage Blunt Damage Type, requirement 11 Req. Strength before you sell, equip, or build around it, then open Swamp Camp, New Camp, Darrion and Sharky.

Safe move

Keep Bloodfly Stinger Club until you know whether it gates a quest or equipment breakpoint; the listed requirement is 11 Req. Strength. Check Swamp Camp, New Camp, Darrion and Sharky before selling.

Risk

Do not sell or spend around Bloodfly Stinger Club until you know whether it gates Swamp Camp, New Camp, Darrion and Sharky.

Item / Weapon 1-Hand
Type
Weapon 1-Hand Type
Damage
26 Damage Blunt Damage Type Damage
Requirement
11 Req. Strength Requirement
Check in your save

Bone Bow

Bone Bow is a Weapon Bow item with damage 36 Damage Piercing Damage Type, requires 18 Req. Dexterity. Check vendors before spending ore or reshaping a build.

Do next

Use Bone Bow as a weapon bow decision. Compare type Weapon Bow, damage 36 Damage Piercing Damage Type, requirement 18 Req. Dexterity before you sell, equip, or build around it, then open Valley of Mines, Cavalorn, New Camp and Wolf.

Safe move

Keep Bone Bow until you know whether it gates a quest or equipment breakpoint; the listed requirement is 18 Req. Dexterity. Check Valley of Mines, Cavalorn, New Camp and Wolf before selling.

Risk

Do not sell or spend around Bone Bow until you know whether it gates Valley of Mines, Cavalorn, New Camp and Wolf.

Item / Weapon Bow
Type
Weapon Bow Type
Damage
36 Damage Piercing Damage Type Damage
Requirement
18 Req. Dexterity Requirement
Check in your save

Broad Sword

Broad Sword is a Weapon 1-Hand item with damage 55 Damage Edge Damage Type, requires 26 Req. Strength. Check vendors, loot spots before spending ore or reshaping a build.

Do next

Use Broad Sword as a weapon 1-hand decision. Compare type Weapon 1-Hand, damage 55 Damage Edge Damage Type, requirement 26 Req. Strength before you sell, equip, or build around it, then open Valley of Mines, Old Camp, Scorpio and Fisk.

Safe move

Keep Broad Sword until you know whether it gates a quest or equipment breakpoint; the listed requirement is 26 Req. Strength. Check Valley of Mines, Old Camp, Scorpio and Fisk before selling.

Risk

Do not sell or spend around Broad Sword until you know whether it gates Valley of Mines, Old Camp, Scorpio and Fisk.

Item / Weapon 1-Hand
Type
Weapon 1-Hand Type
Damage
55 Damage Edge Damage Type Damage
Requirement
26 Req. Strength Requirement
Check in your save

Broadsword

Broadsword is a 1H Sword item with damage 55, requires 45 Strength, worth 448 Ore. Check crafting links before spending ore or reshaping a build.

Do next

Use Broadsword as a 1h sword decision. Compare type 1H Sword, damage 55, requirement 45 Strength, value 448 Ore before you sell, equip, or build around it.

Safe move

Keep Broadsword until you know whether it gates a quest or equipment breakpoint; the listed requirement is 45 Strength.

Risk

Do not sell or spend around Broadsword until you know whether it gates a quest, stat breakpoint, armor route, or merchant plan.

Item / 1H Sword
Type
1H Sword Type
Damage
55 Damage
Requirement
45 Strength Requirement
Where to Get
Pending
Check in your save

Claw of Beliar

Claw of Beliar is a 2H Sword item with damage 110, requires 95 Strength, worth 2955 Ore. Check related entries before spending ore or reshaping a build.

Do next

Use Claw of Beliar as a 2h sword decision. Compare type 2H Sword, damage 110, requirement 95 Strength, value 2955 Ore before you sell, equip, or build around it, then open Revenge Steel, Innos' Rage, Wrath Steel and Red Wind.

Safe move

Keep Claw of Beliar until you know whether it gates a quest or equipment breakpoint; the listed requirement is 95 Strength. Check Revenge Steel, Innos' Rage, Wrath Steel and Red Wind before selling.

Risk

Do not sell or spend around Claw of Beliar until you know whether it gates Revenge Steel, Innos' Rage, Wrath Steel and Red Wind.

Item / 2H Sword
Type
2H Sword Type
Damage
110 Damage
Requirement
95 Strength Requirement
Where to Get
Pending
Check in your save

Club

Club is a Weapon 1-Hand item with damage 5 Damage Blunt Damage Type, requires 5 Req. Strength. Check vendors, drops before spending ore or reshaping a build.

Do next

Use Club as a weapon 1-hand decision. Compare type Weapon 1-Hand, damage 5 Damage Blunt Damage Type, requirement 5 Req. Strength before you sell, equip, or build around it, then open Swamp Camp, New Camp, Darrion and Sharky.

Safe move

Keep Club until you know whether it gates a quest or equipment breakpoint; the listed requirement is 5 Req. Strength. Check Swamp Camp, New Camp, Darrion and Sharky before selling.

Risk

Do not sell or spend around Club until you know whether it gates Swamp Camp, New Camp, Darrion and Sharky.

Item / Weapon 1-Hand
Type
Weapon 1-Hand Type
Damage
5 Damage Blunt Damage Type Damage
Requirement
5 Req. Strength Requirement
Check in your save

Cord's Cleaver

Cord's Cleaver is a Weapon 1-Hand item with damage 60 Damage Edge Damage Type, requires 35 Req. Strength. Check drops before spending ore or reshaping a build.

Do next

Use Cord's Cleaver as a weapon 1-hand decision. Compare type Weapon 1-Hand, damage 60 Damage Edge Damage Type, requirement 35 Req. Strength before you sell, equip, or build around it, then open Cord.

Safe move

Keep Cord's Cleaver until you know whether it gates a quest or equipment breakpoint; the listed requirement is 35 Req. Strength. Check Cord before selling.

Risk

Do not sell or spend around Cord's Cleaver until you know whether it gates Cord.

Item / Weapon 1-Hand
Type
Weapon 1-Hand Type
Damage
60 Damage Edge Damage Type Damage
Requirement
35 Req. Strength Requirement
Where to Get
Check in your save

Crossbow

Crossbow is a Weapon Crossbow item with damage 85 Damage Piercing Damage Type, requires 42 Req. Dexterity. Check vendors, loot spots before spending ore or reshaping a build.

Do next

Use Crossbow as a weapon crossbow decision. Compare type Weapon Crossbow, damage 85 Damage Piercing Damage Type, requirement 42 Req. Dexterity before you sell, equip, or build around it, then open Valley of Mines, New Camp, Scorpio and Wolf.

Safe move

Keep Crossbow until you know whether it gates a quest or equipment breakpoint; the listed requirement is 42 Req. Dexterity. Check Valley of Mines, New Camp, Scorpio and Wolf before selling.

Risk

Do not sell or spend around Crossbow until you know whether it gates Valley of Mines, New Camp, Scorpio and Wolf.

Item / Weapon Crossbow
Type
Weapon Crossbow Type
Damage
85 Damage Piercing Damage Type Damage
Requirement
42 Req. Dexterity Requirement
Check in your save

Crossbow of War

Crossbow of War is a Crossbow item with damage 120, requires 80 Dexterity, worth 795 Ore. Check related entries before spending ore or reshaping a build.

Do next

Use Crossbow of War as a crossbow decision. Compare type Crossbow, damage 120, requirement 80 Dexterity, value 795 Ore before you sell, equip, or build around it, then open Heavy Crossbow, Light Crossbow, Dexterity and Free Mine.

Safe move

Keep Crossbow of War until you know whether it gates a quest or equipment breakpoint; the listed requirement is 80 Dexterity. Check Heavy Crossbow, Light Crossbow, Dexterity and Free Mine before selling.

Risk

Do not sell or spend around Crossbow of War until you know whether it gates Heavy Crossbow, Light Crossbow, Dexterity and Free Mine.

Item / Crossbow
Type
Crossbow Type
Damage
120 Damage
Requirement
80 Dexterity Requirement
Where to Get
Pending
Check in your save

Crude Sword

Crude Sword is a 1H Sword item with damage 17, requires 14 Strength, worth 31 Ore. Check crafting links before spending ore or reshaping a build.

Do next

Use Crude Sword as a 1h sword decision. Compare type 1H Sword, damage 17, requirement 14 Strength, value 31 Ore before you sell, equip, or build around it, then open Swamp Camp, Bartholo, New Camp and Old Camp.

Safe move

Keep Crude Sword until you know whether it gates a quest or equipment breakpoint; the listed requirement is 14 Strength. Check Swamp Camp, Bartholo, New Camp and Old Camp before selling.

Risk

Do not sell or spend around Crude Sword until you know whether it gates Swamp Camp, Bartholo, New Camp and Old Camp.

Item / 1H Sword
Type
1H Sword Type
Damage
17 Damage
Requirement
14 Strength Requirement
Where to Get
Pending
Check in your save

Crushing Blow

Crushing Blow is a Weapon 2-Hand item with damage 80 Damage Edge Damage Type, requires 56 Req. Strength. Check vendors, loot spots before spending ore or reshaping a build.

Do next

Use Crushing Blow as a weapon 2-hand decision. Compare type Weapon 2-Hand, damage 80 Damage Edge Damage Type, requirement 56 Req. Strength before you sell, equip, or build around it, then open New Camp and Sharky.

Safe move

Keep Crushing Blow until you know whether it gates a quest or equipment breakpoint; the listed requirement is 56 Req. Strength. Check New Camp and Sharky before selling.

Risk

Do not sell or spend around Crushing Blow until you know whether it gates New Camp and Sharky.

Item / Weapon 2-Hand
Type
Weapon 2-Hand Type
Damage
80 Damage Edge Damage Type Damage
Requirement
56 Req. Strength Requirement
Check in your save

Custodian's Blade

Custodian's Blade is a 2H Sword item with damage 71, requires 56 Strength, worth 1404 Ore. Check crafting links before spending ore or reshaping a build.

Do next

Use Custodian's Blade as a 2h sword decision. Compare type 2H Sword, damage 71, requirement 56 Strength, value 1404 Ore before you sell, equip, or build around it, then open Blade and Coin.

Safe move

Keep Custodian's Blade until you know whether it gates a quest or equipment breakpoint; the listed requirement is 56 Strength. Check Blade and Coin before selling.

Risk

Do not sell or spend around Custodian's Blade until you know whether it gates Blade and Coin.

Item / 2H Sword
Type
2H Sword Type
Damage
71 Damage
Requirement
56 Strength Requirement
Where to Get
Pending
Check in your save

Cutter

Cutter is a 1H Sword item with damage 15, requires 10 Strength, worth 18 Ore. Check crafting links before spending ore or reshaping a build.

Do next

Use Cutter as a 1h sword decision. Compare type 1H Sword, damage 15, requirement 10 Strength, value 18 Ore before you sell, equip, or build around it, then open Sleeper's Temple, Swamp Camp, New Camp and Coin.

Safe move

Keep Cutter until you know whether it gates a quest or equipment breakpoint; the listed requirement is 10 Strength. Check Sleeper's Temple, Swamp Camp, New Camp and Coin before selling.

Risk

Do not sell or spend around Cutter until you know whether it gates Sleeper's Temple, Swamp Camp, New Camp and Coin.

Item / 1H Sword
Type
1H Sword Type
Damage
15 Damage
Requirement
10 Strength Requirement
Where to Get
Pending
Check in your save

Digger Blade

Digger Blade is a Weapon 1-Hand item with damage 20 Damage Edge Damage Type, requires 10 Req. Strength. Check vendors, loot spots before spending ore or reshaping a build.

Do next

Use Digger Blade as a weapon 1-hand decision. Compare type Weapon 1-Hand, damage 20 Damage Edge Damage Type, requirement 10 Req. Strength before you sell, equip, or build around it, then open Old Camp and Fisk.

Safe move

Keep Digger Blade until you know whether it gates a quest or equipment breakpoint; the listed requirement is 10 Req. Strength. Check Old Camp and Fisk before selling.

Risk

Do not sell or spend around Digger Blade until you know whether it gates Old Camp and Fisk.

Item / Weapon 1-Hand
Type
Weapon 1-Hand Type
Damage
20 Damage Edge Damage Type Damage
Requirement
10 Req. Strength Requirement
Check in your save

Enforcer

Enforcer is a Weapon 1-Hand item with damage 65 Damage Edge Damage Type, requires 33 Req. Strength. Check vendors before spending ore or reshaping a build.

Do next

Use Enforcer as a weapon 1-hand decision. Compare type Weapon 1-Hand, damage 65 Damage Edge Damage Type, requirement 33 Req. Strength before you sell, equip, or build around it, then open Valley of Mines and Scorpio.

Safe move

Keep Enforcer until you know whether it gates a quest or equipment breakpoint; the listed requirement is 33 Req. Strength. Check Valley of Mines and Scorpio before selling.

Risk

Do not sell or spend around Enforcer until you know whether it gates Valley of Mines and Scorpio.

Item / Weapon 1-Hand
Type
Weapon 1-Hand Type
Damage
65 Damage Edge Damage Type Damage
Requirement
33 Req. Strength Requirement
Check in your save

Executioner

Executioner is a 1H Sword item with damage 65, requires 53 Strength, worth 596 Ore. Check related entries before spending ore or reshaping a build.

Do next

Use Executioner as a 1h sword decision. Compare type 1H Sword, damage 65, requirement 53 Strength, value 596 Ore before you sell, equip, or build around it, then open Berserker's Sword, Kalom's Sword, Arto's Sword and Strength.

Safe move

Keep Executioner until you know whether it gates a quest or equipment breakpoint; the listed requirement is 53 Strength. Check Berserker's Sword, Kalom's Sword, Arto's Sword and Strength before selling.

Risk

Do not sell or spend around Executioner until you know whether it gates Berserker's Sword, Kalom's Sword, Arto's Sword and Strength.

Item / 1H Sword
Type
1H Sword Type
Damage
65 Damage
Requirement
53 Strength Requirement
Where to Get
Pending
Check in your save

Executioner Sword

Executioner Sword is a Weapon 1-Hand item with damage 30 Damage Edge Damage Type, requires 12 Req. Strength. Check vendors, drops, loot spots before spending ore or reshaping a build.

Do next

Use Executioner Sword as a weapon 1-hand decision. Compare type Weapon 1-Hand, damage 30 Damage Edge Damage Type, requirement 12 Req. Strength before you sell, equip, or build around it, then open Castle of the Old Camp, Old Camp, Fisk and Skip.

Safe move

Keep Executioner Sword until you know whether it gates a quest or equipment breakpoint; the listed requirement is 12 Req. Strength. Check Castle of the Old Camp, Old Camp, Fisk and Skip before selling.

Risk

Do not sell or spend around Executioner Sword until you know whether it gates Castle of the Old Camp, Old Camp, Fisk and Skip.

Item / Weapon 1-Hand
Type
Weapon 1-Hand Type
Damage
30 Damage Edge Damage Type Damage
Requirement
12 Req. Strength Requirement
Check in your save

Farmer's Defense

Farmer's Defense is a 1H Sword item with damage 14, requires 10 Strength, worth 32 Ore. Check crafting links before spending ore or reshaping a build.

Do next

Use Farmer's Defense as a 1h sword decision. Compare type 1H Sword, damage 14, requirement 10 Strength, value 32 Ore before you sell, equip, or build around it, then open Cavalorn, Old Camp and Coin.

Safe move

Keep Farmer's Defense until you know whether it gates a quest or equipment breakpoint; the listed requirement is 10 Strength. Check Cavalorn, Old Camp and Coin before selling.

Risk

Do not sell or spend around Farmer's Defense until you know whether it gates Cavalorn, Old Camp and Coin.

Item / 1H Sword
Type
1H Sword Type
Damage
14 Damage
Requirement
10 Strength Requirement
Where to Get
Pending
Check in your save

Fearbringer

Fearbringer is a Weapon 1-Hand item with damage 42 Damage Edge Damage Type, requires 18 Req. Strength. Check vendors, drops before spending ore or reshaping a build.

Do next

Use Fearbringer as a weapon 1-hand decision. Compare type Weapon 1-Hand, damage 42 Damage Edge Damage Type, requirement 18 Req. Strength before you sell, equip, or build around it, then open Castle of the Old Camp, Old Camp, Fisk and Skip.

Safe move

Keep Fearbringer until you know whether it gates a quest or equipment breakpoint; the listed requirement is 18 Req. Strength. Check Castle of the Old Camp, Old Camp, Fisk and Skip before selling.

Risk

Do not sell or spend around Fearbringer until you know whether it gates Castle of the Old Camp, Old Camp, Fisk and Skip.

Item / Weapon 1-Hand
Type
Weapon 1-Hand Type
Damage
42 Damage Edge Damage Type Damage
Requirement
18 Req. Strength Requirement

Route Graph

Connected Route Network

Follow the linked NPCs, quests, items, skills, locations, chapters, and factions from this page without returning to search.

Best First Use

Open this page when you need weapon names, damage, requirements, or where-to-get routes before committing learning points. The best weapon is the one that fits your current stat gate, trainer access, and ore budget.

  • Melee routes should compare damage against Strength and mastery needs.
  • Ranged routes should compare bow or crossbow requirements against Dexterity and ammo supply.
  • Rare weapons should link back to the quest, merchant, or creature route that actually gets them.

FAQ

Common Gothic 1 Remake Questions

What are the best early weapons to aim for?

Filter for low-requirement melee that matches your Strength plan, or bows and crossbows if you already unlocked Dexterity teachers. Always match weapon thresholds before you dump LP elsewhere.

Where is the full weapon list?

This page is the weapon list. Use search and filters for one-handed, two-handed, bows, crossbows, damage, requirements, merchants, and drops.

How should I handle a weapon stat that looks different in-game?

Use the row as a route hint, then trust the weapon tooltip in your current save before spending LP or ore around that number.

How do weapons tie into my build?

Pick a weapon family, meet its stat gates, then follow trainer links so mastery and attributes stay in sync.

Official and store sources

Where to verify the current build

Use these first-party links for release status, purchase pages, patch notes, platform listings, and system requirements.