Armor Database

Gothic 1 Remake Armor

Use the armor database to decide your next survivability upgrade before you spend ore or commit to a camp. Compare armor sets, rings, amulets, protection values, merchants, drops, faction gear, and chapter access, then open factions or map routes when a piece depends on camp progress.

Updated July 2, 2026

Route presets

Pick the route that matches your save

Use a preset when you want a practical sequence instead of reading every row at once.

Survival upgrade

Players dying on mines, caves, camp roads, or dangerous quest routes.

  1. Compare weapon, arrow, fire, and magic protection against the enemies nearby.
  2. Check whether a cheaper ring or amulet solves the same problem.
  3. Buy armor only when it changes the next route.

Compare before spending ore and confirm the vendor or faction access in your save.

Faction gear

Armor tied to camp rank, admission, or chapter state.

  1. Open the faction route before planning around the set.
  2. Check whether joining affects trainers or active quests.
  3. Save before the commitment dialogue.

Save before joining a camp for armor alone.

Decision table

What to check before you commit

Use these rows when you need the next safe move before spending LP, ore, travel time, or quest progress.

If you needCheckDo nextRisk
If you needStop dying
Check

Enemy type, current armor, healing use, and next route.

Do next

Upgrade armor before damage if every fight drains supplies.

Open route
Risk

A weapon upgrade cannot help if the route kills you before you swing.

If you needBuy armor
Check

Ore price, vendor access, faction access, and cheaper accessories.

Do next

Compare ring, amulet, and armor rows before buying.

Open route
Risk

Ore spent on the wrong piece delays better weapons and utility supplies.

If you needUse faction armor
Check

Camp commitment, chapter state, rank, and quest fallout.

Do next

Read factions before treating the armor as your route.

Open route
Risk

Joining for armor alone can weaken trainer and quest access.

Item database / 70 entries

Gothic 1 Remake Armor Database

Find armor, rings, amulets, protection values, merchants, drops, faction routes, and safer upgrade choices before spending ore.

24 entries shown

Check in your save

Amulet of Dexterity

Amulet of Dexterity is a Amulet item with +10 Dexterity. Check vendors before spending ore or reshaping a build.

Do next

Use Amulet of Dexterity as a amulet decision. Compare type Amulet, effect +10 Dexterity before you sell, equip, or build around it, then open New Camp and Cronos.

Safe move

Keep Amulet of Dexterity until you know whether it gates a quest or equipment breakpoint. Check New Camp and Cronos before selling.

Risk

Do not sell or spend around Amulet of Dexterity until you know whether it gates New Camp and Cronos.

Item / Amulet
Type
Amulet Type
Armor
Pending
Effect
+10 Dexterity Effect
Check in your save

Amulet of Enlightenment

Amulet of Enlightenment is a Amulet item with +25 Mana 路 +25 Hit Points. Check vendors, drops before spending ore or reshaping a build.

Do next

Use Amulet of Enlightenment as a amulet decision. Compare type Amulet, effect +25 Mana 路 +25 Hit Points before you sell, equip, or build around it, then open Xardas' Tower and Xardas.

Safe move

Keep Amulet of Enlightenment until you know whether it gates a quest or equipment breakpoint. Check Xardas' Tower and Xardas before selling.

Risk

Do not sell or spend around Amulet of Enlightenment until you know whether it gates Xardas' Tower and Xardas.

Item / Amulet
Type
Amulet Type
Armor
Pending
Effect
+25 Mana 路 +25 Hit Points Effect
Check in your save

Amulet of Life Force

Amulet of Life Force is a Amulet item with +30 Health. Check vendors, drops before spending ore or reshaping a build.

Do next

Use Amulet of Life Force as a amulet decision. Compare type Amulet, effect +30 Health before you sell, equip, or build around it, then open New Camp, Cronos and Merdarion.

Safe move

Keep Amulet of Life Force until you know whether it gates a quest or equipment breakpoint. Check New Camp, Cronos and Merdarion before selling.

Risk

Do not sell or spend around Amulet of Life Force until you know whether it gates New Camp, Cronos and Merdarion.

Item / Amulet
Type
Amulet Type
Armor
Pending
Effect
+30 Health Effect
Check in your save

Amulet of Oakskin

Amulet of Oakskin is a Amulet item with +15 Protection against missiles. Check vendors, drops before spending ore or reshaping a build.

Do next

Use Amulet of Oakskin as a amulet decision. Compare type Amulet, effect +15 Protection against missiles before you sell, equip, or build around it, then open New Camp, Cronos and Damarok.

Safe move

Keep Amulet of Oakskin until you know whether it gates a quest or equipment breakpoint. Check New Camp, Cronos and Damarok before selling.

Risk

Do not sell or spend around Amulet of Oakskin until you know whether it gates New Camp, Cronos and Damarok.

Item / Amulet
Type
Amulet Type
Armor
Pending
Effect
+15 Protection against missiles Effect
Check in your save

Amulet of Ore Skin

Amulet of Ore Skin is a Amulet item with +15 Weapon/Missile protection, +10 Fire, +8 Magic. Check vendors before spending ore or reshaping a build.

Do next

Use Amulet of Ore Skin as a amulet decision. Compare type Amulet, effect +15 Weapon/Missile protection, +10 Fire, +8 Magic before you sell, equip, or build around it, then open New Camp and Cronos.

Safe move

Keep Amulet of Ore Skin until you know whether it gates a quest or equipment breakpoint. Check New Camp and Cronos before selling.

Risk

Do not sell or spend around Amulet of Ore Skin until you know whether it gates New Camp and Cronos.

Item / Amulet
Type
Amulet Type
Armor
Pending
Effect
+15 Weapon/Missile protection, +10 Fire, +8 Magic Effect
Check in your save

Amulet of Power

Amulet of Power is a Amulet item with +7 Strength, +7 Dexterity. Check vendors, drops before spending ore or reshaping a build.

Do next

Use Amulet of Power as a amulet decision. Compare type Amulet, effect +7 Strength, +7 Dexterity before you sell, equip, or build around it, then open Xardas' Tower, Xardas and Gomez.

Safe move

Keep Amulet of Power until you know whether it gates a quest or equipment breakpoint. Check Xardas' Tower, Xardas and Gomez before selling.

Risk

Do not sell or spend around Amulet of Power until you know whether it gates Xardas' Tower, Xardas and Gomez.

Item / Amulet
Type
Amulet Type
Armor
Pending
Effect
+7 Strength, +7 Dexterity Effect
Check in your save

Amulet of Purification

Amulet of Purification is a Amulet item with +10 Fire protection, +8 Magic protection. Check vendors before spending ore or reshaping a build.

Do next

Use Amulet of Purification as a amulet decision. Compare type Amulet, effect +10 Fire protection, +8 Magic protection before you sell, equip, or build around it, then open New Camp and Cronos.

Safe move

Keep Amulet of Purification until you know whether it gates a quest or equipment breakpoint. Check New Camp and Cronos before selling.

Risk

Do not sell or spend around Amulet of Purification until you know whether it gates New Camp and Cronos.

Item / Amulet
Type
Amulet Type
Armor
Pending
Effect
+10 Fire protection, +8 Magic protection Effect
Check in your save

Amulet of Stone Skin

Amulet of Stone Skin is a Amulet item with +15 Weapon/Missile protection. Check vendors, loot spots before spending ore or reshaping a build.

Do next

Use Amulet of Stone Skin as a amulet decision. Compare type Amulet, effect +15 Weapon/Missile protection before you sell, equip, or build around it, then open New Camp and Cronos.

Safe move

Keep Amulet of Stone Skin until you know whether it gates a quest or equipment breakpoint. Check New Camp and Cronos before selling.

Risk

Do not sell or spend around Amulet of Stone Skin until you know whether it gates New Camp and Cronos.

Item / Amulet
Type
Amulet Type
Armor
Pending
Effect
+15 Weapon/Missile protection Effect
Check in your save

Amulet of Strength

Amulet of Strength is a Amulet item with +10 Strength. Check vendors before spending ore or reshaping a build.

Do next

Use Amulet of Strength as a amulet decision. Compare type Amulet, effect +10 Strength before you sell, equip, or build around it, then open New Camp and Cronos.

Safe move

Keep Amulet of Strength until you know whether it gates a quest or equipment breakpoint. Check New Camp and Cronos before selling.

Risk

Do not sell or spend around Amulet of Strength until you know whether it gates New Camp and Cronos.

Item / Amulet
Type
Amulet Type
Armor
Pending
Effect
+10 Strength Effect
Check in your save

Crawler Plate Armor

Crawler Plate Armor is a Armor item with armor Armor Breakdown Weapons 80 Arrows 15 Fire 30 Magic 5. Check loot spots, quest rewards before spending ore or reshaping a build.

Do next

Use Crawler Plate Armor as a armor decision. Compare type Armor, armor Armor Breakdown Weapons 80 Arrows 15 Fire 30 Magic 5 before you sell, equip, or build around it, then open Minecrawler Plate Armor, Minecrawler, New Camp and Plate.

Safe move

Keep Crawler Plate Armor until you know whether it gates a quest or equipment breakpoint. Check Minecrawler Plate Armor, Minecrawler, New Camp and Plate before selling.

Risk

Do not sell or spend around Crawler Plate Armor until you know whether it gates Minecrawler Plate Armor, Minecrawler, New Camp and Plate.

Item / Armor
Type
Armor Type
Armor
Armor Breakdown Weapons 80 Arrows 15 Fire 30 Magic 5 Armor
Effect
Pending
Where to Get
Pending
Check in your save

Great Fire Mage Robe

Great Fire Mage Robe is a Armor item with armor Armor Breakdown Weapons 50 Arrows 5 Fire 30 Magic 10. Check vendors before spending ore or reshaping a build.

Do next

Use Great Fire Mage Robe as a armor decision. Compare type Armor, armor Armor Breakdown Weapons 50 Arrows 5 Fire 30 Magic 10 before you sell, equip, or build around it, then open Castle of the Old Camp, Corristo and Old Camp.

Safe move

Keep Great Fire Mage Robe until you know whether it gates a quest or equipment breakpoint. Check Castle of the Old Camp, Corristo and Old Camp before selling.

Risk

Do not sell or spend around Great Fire Mage Robe until you know whether it gates Castle of the Old Camp, Corristo and Old Camp.

Item / Armor
Type
Armor Type
Armor
Armor Breakdown Weapons 50 Arrows 5 Fire 30 Magic 10 Armor
Effect
Pending
Check in your save

Great Water Mage Robe

Great Water Mage Robe is a Armor item with armor Armor Breakdown Weapons 70 Arrows 10 Fire 45 Magic 20. Check vendors before spending ore or reshaping a build.

Do next

Use Great Water Mage Robe as a armor decision. Compare type Armor, armor Armor Breakdown Weapons 70 Arrows 10 Fire 45 Magic 20 before you sell, equip, or build around it, then open New Camp and Saturas.

Safe move

Keep Great Water Mage Robe until you know whether it gates a quest or equipment breakpoint. Check New Camp and Saturas before selling.

Risk

Do not sell or spend around Great Water Mage Robe until you know whether it gates New Camp and Saturas.

Item / Armor
Type
Armor Type
Armor
Armor Breakdown Weapons 70 Arrows 10 Fire 45 Magi... Armor
Effect
Pending
Check in your save

Guard Armor

Guard Armor is a Armor item with armor Armor Breakdown Weapons 55 Arrows 10 Fire 25 Magic 0. Check vendors before spending ore or reshaping a build.

Do next

Use Guard Armor as a armor decision. Compare type Armor, armor Armor Breakdown Weapons 55 Arrows 10 Fire 25 Magic 0 before you sell, equip, or build around it, then open Castle of the Old Camp, Old Camp and Stone.

Safe move

Keep Guard Armor until you know whether it gates a quest or equipment breakpoint. Check Castle of the Old Camp, Old Camp and Stone before selling.

Risk

Do not sell or spend around Guard Armor until you know whether it gates Castle of the Old Camp, Old Camp and Stone.

Item / Armor
Type
Armor Type
Armor
Armor Breakdown Weapons 55 Arrows 10 Fire 25 Magic 0 Armor
Effect
Pending
Check in your save

Heavy Bandit Clothing

Heavy Bandit Clothing is a Armor item with armor Armor Breakdown Weapons 40 Arrows 5 Fire 20 Magic 0. Check vendors before spending ore or reshaping a build.

Do next

Use Heavy Bandit Clothing as a armor decision. Compare type Armor, armor Armor Breakdown Weapons 40 Arrows 5 Fire 20 Magic 0 before you sell, equip, or build around it, then open New Camp and Wolf.

Safe move

Keep Heavy Bandit Clothing until you know whether it gates a quest or equipment breakpoint. Check New Camp and Wolf before selling.

Risk

Do not sell or spend around Heavy Bandit Clothing until you know whether it gates New Camp and Wolf.

Item / Armor
Type
Armor Type
Armor
Armor Breakdown Weapons 40 Arrows 5 Fire 20 Magic 0 Armor
Effect
Pending
Check in your save

Heavy Mercenary Armor

Heavy Mercenary Armor is a Armor item with armor Armor Breakdown Weapons 70 Arrows 10 Fire 35 Magic 0. Check vendors before spending ore or reshaping a build.

Do next

Use Heavy Mercenary Armor as a armor decision. Compare type Armor, armor Armor Breakdown Weapons 70 Arrows 10 Fire 35 Magic 0 before you sell, equip, or build around it, then open New Camp and Lee.

Safe move

Keep Heavy Mercenary Armor until you know whether it gates a quest or equipment breakpoint. Check New Camp and Lee before selling.

Risk

Do not sell or spend around Heavy Mercenary Armor until you know whether it gates New Camp and Lee.

Item / Armor
Type
Armor Type
Armor
Armor Breakdown Weapons 70 Arrows 10 Fire 35 Magic 0 Armor
Effect
Pending
Check in your save

Mark of the Brotherhood

Mark of the Brotherhood is a Amulet item with No effect. Check drops before spending ore or reshaping a build.

Do next

Use Mark of the Brotherhood as a amulet decision. Compare type Amulet, effect No effect before you sell, equip, or build around it, then open Gor Na Bar.

Safe move

Keep Mark of the Brotherhood until you know whether it gates a quest or equipment breakpoint. Check Gor Na Bar before selling.

Risk

Do not sell or spend around Mark of the Brotherhood until you know whether it gates Gor Na Bar.

Item / Amulet
Type
Amulet Type
Armor
Pending
Effect
No effect Effect
Where to Get
Check in your save

Medium Templar Armor

Medium Templar Armor is a Armor item with armor Armor Breakdown Weapons 55 Arrows 10 Fire 25 Magic 0. Check vendors before spending ore or reshaping a build.

Do next

Use Medium Templar Armor as a armor decision. Compare type Armor, armor Armor Breakdown Weapons 55 Arrows 10 Fire 25 Magic 0 before you sell, equip, or build around it, then open Gor-Na-Toth and Swamp Camp.

Safe move

Keep Medium Templar Armor until you know whether it gates a quest or equipment breakpoint. Check Gor-Na-Toth and Swamp Camp before selling.

Risk

Do not sell or spend around Medium Templar Armor until you know whether it gates Gor-Na-Toth and Swamp Camp.

Item / Armor
Type
Armor Type
Armor
Armor Breakdown Weapons 55 Arrows 10 Fire 25 Magic 0 Armor
Effect
Pending
Check in your save

Mordrag's Ring

Mordrag's Ring is a Ring item with +5 Dexterity. Check drops before spending ore or reshaping a build.

Do next

Use Mordrag's Ring as a ring decision. Compare type Ring, effect +5 Dexterity before you sell, equip, or build around it, then open Mordrag.

Safe move

Keep Mordrag's Ring until you know whether it gates a quest or equipment breakpoint. Check Mordrag before selling.

Risk

Do not sell or spend around Mordrag's Ring until you know whether it gates Mordrag.

Item / Ring
Type
Ring Type
Armor
Pending
Effect
+5 Dexterity Effect
Where to Get
Check in your save

Novice Robe

Novice Robe is a Armor item with armor Armor Breakdown Weapons 40 Arrows 5 Fire 20 Magic 0. Check quest rewards before spending ore or reshaping a build.

Do next

Use Novice Robe as a armor decision. Compare type Armor, armor Armor Breakdown Weapons 40 Arrows 5 Fire 20 Magic 0 before you sell, equip, or build around it, then open Baal Namib.

Safe move

Keep Novice Robe until you know whether it gates a quest or equipment breakpoint. Check Baal Namib before selling.

Risk

Do not sell or spend around Novice Robe until you know whether it gates Baal Namib.

Item / Armor
Type
Armor Type
Armor
Armor Breakdown Weapons 40 Arrows 5 Fire 20 Magic 0 Armor
Effect
Pending
Where to Get
Check in your save

Orcish Talisman

Orcish Talisman is a Amulet item with +20 Protection against fire. Check quest rewards before spending ore or reshaping a build.

Do next

Use Orcish Talisman as a amulet decision. Compare type Amulet, effect +20 Protection against fire before you sell, equip, or build around it, then open Creature Drops Current, As of June, Every and Missing.

Safe move

Keep Orcish Talisman until you know whether it gates a quest or equipment breakpoint. Check Creature Drops Current, As of June, Every and Missing before selling.

Risk

Do not sell or spend around Orcish Talisman until you know whether it gates Creature Drops Current, As of June, Every and Missing.

Item / Amulet
Type
Amulet Type
Armor
Pending
Effect
+20 Protection against fire Effect
Where to Get
Creature Drops Current Quest Rewards As of June Quest Rewards Every Quest Rewards Missing Quest Rewards Please Quest Rewards Your Quest Rewards
Check in your save

Ring of Agility

Ring of Agility is a Ring item with +5 Dexterity. Check vendors, drops before spending ore or reshaping a build.

Do next

Use Ring of Agility as a ring decision. Compare type Ring, effect +5 Dexterity before you sell, equip, or build around it, then open New Camp, Cronos and Arto.

Safe move

Keep Ring of Agility until you know whether it gates a quest or equipment breakpoint. Check New Camp, Cronos and Arto before selling.

Risk

Do not sell or spend around Ring of Agility until you know whether it gates New Camp, Cronos and Arto.

Item / Ring
Type
Ring Type
Armor
Pending
Effect
+5 Dexterity Effect
Check in your save

Ring of Dexterity

Ring of Dexterity is a Ring item with +10 Dexterity. Check vendors, quest rewards before spending ore or reshaping a build.

Do next

Use Ring of Dexterity as a ring decision. Compare type Ring, effect +10 Dexterity before you sell, equip, or build around it, then open New Camp, Cronos, Current and As of June.

Safe move

Keep Ring of Dexterity until you know whether it gates a quest or equipment breakpoint. Check New Camp, Cronos, Current and As of June before selling.

Risk

Do not sell or spend around Ring of Dexterity until you know whether it gates New Camp, Cronos, Current and As of June.

Item / Ring
Type
Ring Type
Armor
Pending
Effect
+10 Dexterity Effect
Where to Get
New Camp Location Cronos NPC Current Quest Rewards As of June Quest Rewards Every Quest Rewards Missing Quest Rewards
Check in your save

Ring of Enlightenment

Ring of Enlightenment is a Ring item with +15 Mana, +15 Health. Check vendors, drops before spending ore or reshaping a build.

Do next

Use Ring of Enlightenment as a ring decision. Compare type Ring, effect +15 Mana, +15 Health before you sell, equip, or build around it, then open New Camp, Cronos and Xardas.

Safe move

Keep Ring of Enlightenment until you know whether it gates a quest or equipment breakpoint. Check New Camp, Cronos and Xardas before selling.

Risk

Do not sell or spend around Ring of Enlightenment until you know whether it gates New Camp, Cronos and Xardas.

Item / Ring
Type
Ring Type
Armor
Pending
Effect
+15 Mana, +15 Health Effect
Check in your save

Ring of Invincibility

Ring of Invincibility is a Ring item with +10 Weapon/Missile, +5 Fire, +3 Magic. Check vendors, drops before spending ore or reshaping a build.

Do next

Use Ring of Invincibility as a ring decision. Compare type Ring, effect +10 Weapon/Missile, +5 Fire, +3 Magic before you sell, equip, or build around it, then open Baal Cadar, Swamp Camp, Drago and Gomez.

Safe move

Keep Ring of Invincibility until you know whether it gates a quest or equipment breakpoint. Check Baal Cadar, Swamp Camp, Drago and Gomez before selling.

Risk

Do not sell or spend around Ring of Invincibility until you know whether it gates Baal Cadar, Swamp Camp, Drago and Gomez.

Item / Ring
Type
Ring Type
Armor
Pending
Effect
+10 Weapon/Missile, +5 Fire, +3 Magic Effect

Route Graph

Connected Route Network

Follow the linked NPCs, quests, items, skills, locations, chapters, and factions from this page without returning to search.

Best First Use

Use this page to compare early armor, faction gear, accessories, and protection values before you dump ore into the wrong vendor.

  • Early armor helps more than small damage gains when you are still learning enemy timing.
  • Faction armor should be checked against camp commitment and quest progress.
  • Rings and amulets can solve a stat gap without spending LP.

FAQ

Common Gothic 1 Remake Questions

Where do I get armor in Gothic 1 Remake?

Use the armor table for merchant, drop, and route leads. If a piece is tied to a faction or chapter gate, the quest or faction guide explains the requirement.

Where is the full armor list?

This page is the armor list. Search for armor sets, rings, amulets, protection values, faction gear, merchants, drops, and route links.

Is armor faction locked?

Some sets only appear once you advance certain routes or camps. Treat armor rows as leads and confirm access in your save if you are racing a faction choice.

Is ore-funded armor worth the grind?

If it beats what vendors sell at your chapter, usually yes鈥攋ust re-check vendor prices after big patches so you do not drain ore into a nerfed piece.

Official and store sources

Where to verify the current build

Use these first-party links for release status, purchase pages, patch notes, platform listings, and system requirements.