Use Goblin Cave as a route hub. Start with region Colony. Check Castle of the Old Camp, Mountain Fortress, Valley of Mines and Exchange Zone before walking in with low supplies.
Location / Colony
Goblin Cave
Goblin Cave — Colony hub for NPCs, trainers, skills, quests, nearby places, and map routes.
Facts
Goblin Cave Details
- Region
- Colony
- Quests
- 1 Quests
Player route
How to use Goblin Cave
Goblin Cave is a colony location check tied to Colony. Open it before walking there so nearby NPCs, quests, trainers, items, and danger checks are visible. The values that matter here are region Colony. Useful connected entries include Castle of the Old Camp, Mountain Fortress, Valley of Mines and Exchange Zone. Open world map or a connected route only when it helps the current save.
Pack healing, picks, arrows, or scrolls before hiking to Goblin Cave; open Castle of the Old Camp, Mountain Fortress, Valley of Mines and Exchange Zone first.
Do not enter Goblin Cave understocked; check Castle of the Old Camp, Mountain Fortress, Valley of Mines and Exchange Zone first.
Route decisions
Decide what to do with Goblin Cave
Use these rows before you spend LP, ore, time, or quest progress around this entry.
Check Colony first with region Colony, then follow Castle of the Old Camp, Mountain Fortress, Valley of Mines and Exchange Zone before making a long walk.
Use Goblin Cave as a route hub. Start with region Colony. Check Castle of the Old Camp, Mountain Fortress, Valley of Mines and Exchange Zone before walking in with low supplies.
Open routeDo not enter Goblin Cave understocked; check Castle of the Old Camp, Mountain Fortress, Valley of Mines and Exchange Zone first.
Exact values can still matter when ore, LP, or faction progress is on the line.
Pack healing, picks, arrows, or scrolls before hiking to Goblin Cave; open Castle of the Old Camp, Mountain Fortress, Valley of Mines and Exchange Zone first.
Do not enter Goblin Cave understocked; check Castle of the Old Camp, Mountain Fortress, Valley of Mines and Exchange Zone first.
Use connected pages after the facts answer the immediate question.
Open world map, then branch into map, quest, trainer, item, or build pages only if they match your current route.
Open routeNo special risk if it matches your current save.
Route preset
Safe route preset for Goblin Cave
Follow the short preset when this entry is part of your current save route.
Planning what to do around Colony with region Colony.
- Start with the values that distinguish this entry: region Colony.
- Open only the connected routes that match the current objective: Castle of the Old Camp, Mountain Fortress, Valley of Mines and Exchange Zone.
- Delay risky spending, fighting, or faction moves around Goblin Cave until the route is clear.
Pack healing, picks, arrows, or scrolls before hiking to Goblin Cave; open Castle of the Old Camp, Mountain Fortress, Valley of Mines and Exchange Zone first.
Relations
Connected Routes
Use these links to move between NPCs, quests, items, skills, locations, factions, and creatures without backing out to search.
Quests Here 1
Items Here 1
Related Locations 13
NPCs 3
Quests 1
Items 2
FAQ
Common Gothic 1 Remake Questions
What is Goblin Cave in Gothic 1 Remake?
Goblin Cave — Colony hub for NPCs, trainers, skills, quests, nearby places, and map routes.
How current is this Goblin Cave page?
Remake checked: Use this page normally, then check the current patch before spending rare ore or learning points.
Official and store sources
Where to verify the current build
Use these first-party links for release status, purchase pages, patch notes, platform listings, and system requirements.