Use Joining the Mercenaries as a Chapter 3 route check. Confirm chapter Chapter 3, starter Lee, location New Camp before advancing a faction or chapter step; involved entries include Myxir, Lee, Lockpick and Water.
Quest / Side Quest
Joining the Mercenaries
Joining the Mercenaries is a Side Quest in Chapter 3. Check starter, location, XP, rewards, involved NPCs, and walkthrough steps.
Facts
Joining the Mercenaries Details
Player route
How to use Joining the Mercenaries
Joining the Mercenaries is a side quest quest check tied to New Camp. Open it when the journal name is blocking your route and you need starter, chapter, location, reward, or choice context. The values that matter here are chapter Chapter 3, starter Lee, location New Camp. Useful connected entries include Myxir, Lee, Lockpick and Water. Open all quests or a connected route only when it helps the current save.
Match the journal name, check the starter and route for Chapter 3, then save before a turn-in that changes faction, chapter, or reward state. Review Myxir, Lee, Lockpick and Water first.
Do not rush the Joining the Mercenaries turn-in if Myxir, Lee, Lockpick and Water is attached.
Route decisions
Decide what to do with Joining the Mercenaries
Use these rows before you spend LP, ore, time, or quest progress around this entry.
Check starter Lee, location New Camp, and camp New Camp before scrolling deeper.
Use Joining the Mercenaries as a Chapter 3 route check. Confirm chapter Chapter 3, starter Lee, location New Camp before advancing a faction or chapter step; involved entries include Myxir, Lee, Lockpick and Water.
Open routeDo not rush the Joining the Mercenaries turn-in if Myxir, Lee, Lockpick and Water is attached.
Use the page for planning, then confirm the current save before committing.
Match the journal name, check the starter and route for Chapter 3, then save before a turn-in that changes faction, chapter, or reward state. Review Myxir, Lee, Lockpick and Water first.
Do not rush the Joining the Mercenaries turn-in if Myxir, Lee, Lockpick and Water is attached.
Use connected pages after the facts answer the immediate question.
Open all quests, then branch into map, quest, trainer, item, or build pages only if they match your current route.
Open routeNo special risk if it matches your current save.
Route preset
Safe route preset for Joining the Mercenaries
Follow the short preset when this entry is part of your current save route.
Planning the next safe step in Joining the Mercenaries from chapter Chapter 3, starter Lee, location New Camp.
- Match the exact journal name before following steps.
- Check the current quest state: chapter Chapter 3, starter Lee, location New Camp.
- Open the involved route entries before the next hand-in: Myxir, Lee, Lockpick and Water.
Save before the next hand-in if Joining the Mercenaries touches a faction, chapter step, or reward you care about.
Relations
Connected Routes
Use these links to move between NPCs, quests, items, skills, locations, factions, and creatures without backing out to search.
Route Overview 3
The shortest path into this quest's chapter, starter, location, and reward context.
Items 2
Locations 1
Related Routes 1
FAQ
Common Gothic 1 Remake Questions
What is Joining the Mercenaries in Gothic 1 Remake?
Joining the Mercenaries is a Side Quest in Chapter 3. Check starter, location, XP, rewards, involved NPCs, and walkthrough steps.
How current is this Joining the Mercenaries page?
Check in your save: Useful for route planning, but confirm exact values in-game before committing a build.
Official and store sources
Where to verify the current build
Use these first-party links for release status, purchase pages, patch notes, platform listings, and system requirements.