Casting Shadows (Joining the Old Camp), Quest in Gothic 1 Remake

Quest / Main Quest

Casting Shadows (Joining the Old Camp)

Casting Shadows (Joining the Old Camp) is a Main Quest in Chapter 1. Check starter, location, XP, rewards, involved NPCs, and walkthrough steps.

All Quests Updated July 24, 2026

Facts

Casting Shadows (Joining the Old Camp) Details

Type
Main Quest
Chapter
Chapter 1
Camp
Old Camp
Location
Old Camp
Starter
Dexter
Rewards
1 rewards
Involved NPCs
14 involved npcs
Walkthrough Steps
9 steps

Player route

How to use Casting Shadows (Joining the Old Camp)

Casting Shadows (Joining the Old Camp) is a main quest quest check tied to Old Camp. Open it when the journal name is blocking your route and you need starter, chapter, location, reward, or choice context. The values that matter here are chapter Chapter 1, starter Dexter, location Old Camp, rewards 1 rewards. Useful connected entries include Step 1, Step 2, Step 3 and Step 4. Open all quests or a connected route only when it helps the current save.

Best use

Use Casting Shadows (Joining the Old Camp) as a Chapter 1 route check. Confirm chapter Chapter 1, starter Dexter, location Old Camp, rewards 1 rewards before advancing a faction or chapter step; involved entries include Step 1, Step 2, Step 3 and Step 4.

Safe move

Match the journal name, check the starter and route for Chapter 1, then save before a turn-in that changes faction, chapter, or reward state. Review Step 1, Step 2, Step 3 and Step 4 first.

Avoid this mistake

Do not rush the Casting Shadows (Joining the Old Camp) turn-in if Step 1, Step 2, Step 3 and Step 4 is attached.

Use normally, still save-check big commitments This quest is strong enough for normal route planning. Still confirm exact costs, tooltips, vendor stock, or faction consequences before spending rare ore, LP, or irreversible quest progress.

Route decisions

Decide what to do with Casting Shadows (Joining the Old Camp)

Use these rows before you spend LP, ore, time, or quest progress around this entry.

If you needCheckDo nextRisk
If you needBest use
Check

Check starter Dexter, location Old Camp, and camp Old Camp before scrolling deeper.

Do next

Use Casting Shadows (Joining the Old Camp) as a Chapter 1 route check. Confirm chapter Chapter 1, starter Dexter, location Old Camp, rewards 1 rewards before advancing a faction or chapter step; involved entries include Step 1, Step 2, Step 3 and Step 4.

Open route
Risk

Do not rush the Casting Shadows (Joining the Old Camp) turn-in if Step 1, Step 2, Step 3 and Step 4 is attached.

If you needSafe move
Check

Exact values can still matter when ore, LP, or faction progress is on the line.

Do next

Match the journal name, check the starter and route for Chapter 1, then save before a turn-in that changes faction, chapter, or reward state. Review Step 1, Step 2, Step 3 and Step 4 first.

Risk

Do not rush the Casting Shadows (Joining the Old Camp) turn-in if Step 1, Step 2, Step 3 and Step 4 is attached.

If you needOpen next
Check

Use connected pages after the facts answer the immediate question.

Do next

Open all quests, then branch into map, quest, trainer, item, or build pages only if they match your current route.

Open route
Risk

No special risk if it matches your current save.

Route preset

Safe route preset for Casting Shadows (Joining the Old Camp)

Follow the short preset when this entry is part of your current save route.

Quest route check

Planning the next safe step in Casting Shadows (Joining the Old Camp) from chapter Chapter 1, starter Dexter, location Old Camp, rewards 1 rewards.

  1. Match the exact journal name before following steps.
  2. Check the current quest state: chapter Chapter 1, starter Dexter, location Old Camp, rewards 1 rewards.
  3. Open the involved route entries before the next hand-in: Step 1, Step 2, Step 3 and Step 4.

Save before the next hand-in if Casting Shadows (Joining the Old Camp) touches a faction, chapter step, or reward you care about.

Relations

Connected Routes

Use these links to move between NPCs, quests, items, skills, locations, factions, and creatures without backing out to search.

Route Overview 3

The shortest path into this quest's chapter, starter, location, and reward context.

Walkthrough 9
Step 1 Diego in the Old Camp sends the hero out to collect the votes of the Shadows in the outer ring. Level 5 is the minimum requirement Step 2 Trial of Trust - given by Diego : pass the loyalty test in the Old Mine Step 3 The vanished Warder - given by Sly : track down the warder Nek and bring Sly his amulet Step 4 Recipe of the Sect - given by Dexter : secure Kalom's Recipe for Dexter Step 5 A Ring for Fingers - given by Fingers : prove your skill as a thief to Fingers Step 6 New Fence for Fisk - given by Fisk : find Fisk a new fence Step 7 Whistler's Sword - given by Whistler : retrieve Whistler's sword from Fisk Step 8 Scatty's vote - given by Scatty : enter the arena and beat Kirgo Step 9 Once the collected votes suffice, report at Thorus's castle gate. Raven leads the hero into the castle to Gomez , who admits him into the Old Cam
Involved NPCs 15
Items 3
Locations 5
Related Routes 1

FAQ

Common Gothic 1 Remake Questions

What is Casting Shadows (Joining the Old Camp) in Gothic 1 Remake?

Casting Shadows (Joining the Old Camp) is a Main Quest in Chapter 1. Check starter, location, XP, rewards, involved NPCs, and walkthrough steps.

How current is this Casting Shadows (Joining the Old Camp) page?

Remake checked: Use this page normally, then check the current patch before spending rare ore or learning points.

Official and store sources

Where to verify the current build

Use these first-party links for release status, purchase pages, patch notes, platform listings, and system requirements.