Use Rune: Wind Fist as a item decision. Compare effect Circle 2, charged 10-40 damage before you sell, equip, or build around it, then open Baal Cadar, Swamp Camp, Baal Tondral and Baal Tyon.
Item / Item
Rune: Wind Fist
Rune: Wind Fist is a Item item with Circle 2, charged 10-40 damage. Check vendors, drops before spending ore or reshaping a build.
Facts
Rune: Wind Fist Details
- Effect
- Circle 2, charged 10-40 damage
- Merchants
- 2 merchants
- NPC Drops
- 3 npc drops
Player route
How to use Rune: Wind Fist
Rune: Wind Fist is a item item check. Open it when you need to decide whether to keep, equip, buy, sell, farm, or use it for a quest. The values that matter here are effect Circle 2, charged 10-40 damage. Useful connected entries include Baal Cadar, Swamp Camp, Baal Tondral and Baal Tyon. Open items or a connected route only when it helps the current save.
Keep Rune: Wind Fist until you know whether it gates a quest or equipment breakpoint. Check Baal Cadar, Swamp Camp, Baal Tondral and Baal Tyon before selling.
Do not sell or spend around Rune: Wind Fist until you know whether it gates Baal Cadar, Swamp Camp, Baal Tondral and Baal Tyon.
Route decisions
Decide what to do with Rune: Wind Fist
Use these rows before you spend LP, ore, time, or quest progress around this entry.
Check effect Circle 2, charged 10-40 damage first, then compare Baal Cadar, Swamp Camp, Baal Tondral and Baal Tyon before deciding whether this entry affects the next quest, build, map route, or shopping run.
Use Rune: Wind Fist as a item decision. Compare effect Circle 2, charged 10-40 damage before you sell, equip, or build around it, then open Baal Cadar, Swamp Camp, Baal Tondral and Baal Tyon.
Open routeDo not sell or spend around Rune: Wind Fist until you know whether it gates Baal Cadar, Swamp Camp, Baal Tondral and Baal Tyon.
Use the page for planning, then confirm the current save before committing.
Keep Rune: Wind Fist until you know whether it gates a quest or equipment breakpoint. Check Baal Cadar, Swamp Camp, Baal Tondral and Baal Tyon before selling.
Do not sell or spend around Rune: Wind Fist until you know whether it gates Baal Cadar, Swamp Camp, Baal Tondral and Baal Tyon.
Use connected pages after the facts answer the immediate question.
Open items, then branch into map, quest, trainer, item, or build pages only if they match your current route.
Open routeNo special risk if it matches your current save.
Route preset
Safe route preset for Rune: Wind Fist
Follow the short preset when this entry is part of your current save route.
Deciding whether Rune: Wind Fist belongs in your current quest, equipment, or merchant route using effect Circle 2, charged 10-40 damage.
- Compare the listed values first: effect Circle 2, charged 10-40 damage.
- Check the connected entries before selling or equipping it: Baal Cadar, Swamp Camp, Baal Tondral and Baal Tyon.
- Judge Rune: Wind Fist against the next weapon, quest, or camp route in this save rather than a generic endgame build.
Check in your save before selling or spending ore around Rune: Wind Fist.
Relations
Connected Routes
Use these links to move between NPCs, quests, items, skills, locations, factions, and creatures without backing out to search.
Where to Get 4
Merchants 2
NPC Drops 3
FAQ
Common Gothic 1 Remake Questions
What is Rune: Wind Fist in Gothic 1 Remake?
Rune: Wind Fist is a Item item with Circle 2, charged 10-40 damage. Check vendors, drops before spending ore or reshaping a build.
How current is this Rune: Wind Fist page?
Check in your save: Useful for route planning, but confirm exact values in-game before committing a build.
Official and store sources
Where to verify the current build
Use these first-party links for release status, purchase pages, patch notes, platform listings, and system requirements.